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Shadows Of The Moon > Art & Graphics > Heromachine Character Dump.



Title: Heromachine Character Dump.
Description: For character/species creativity.


Dragontear - January 13, 2008 02:00 PM (GMT)
INTRODUCTION:

First off, Heromachine is a free character portrait creator, where you pick options to create a humanoid character, whether their human or otherwise, in street clothes or full body armour, is up to you!

Well, I've been messing around with Heromachine for some time, an expansion pack's been added to it to allow you even more options for character and race ideas!

So, what to do HERE? Simple, if you're interested, go to Heromachine, create a character or species, post it up here with a description for all to see! You never know, it could be a great aid in kick-starting role-plays and designing that character you've always wondered about.

HOW DO I CREATE A CHARACTER/SPECIES?

Simple, use the online creator, then either send us the code that is used by the 'save option', so that we can see this for ourselves, or even better: Post it up as a image.

So...how do you do that? As far as I've messed around with it, I 'print screen' the page, paste it into paint or any other editing program, and then move the portrait into the corner. Then change the image size to 'Width: 415, Height: 595'. To have a little border around the portrait. You can also keep the little name title or dispense with it by clicking the little 'box' in the corner. Copy and paste a small piece of background to cover the little box if you do this, it just looks nice. =^w^=

Upload it to photobucket or any other upload site, then send it here with a descrition in this form (though delete any '()' parts.):

CHARACTER/SPECIES SHEET:

CODE
[B]Image:[/B] (Self explainatory. This is where the actual picture, link or code will go,)

[B]Image name:[/B] (Name of the actual image. A short summary if you like. Such as 'Faction/Race/unit type' or 'Faction - Race - Character/Unit name.))

[B]Short description:[/B] (Basically what the character is for or does, either a short bio for characters or a function for unit types.)

[B]Weapons and armour:[/B] (For both characters and depicted type of soldier. Just the actual shown equipment as well as additional items stored on his/her person.)

[B]Magic and abilities:[/B] (For any more magical powers or special abilities that are not shown on the image, such as whether they are especially veristile or resitant to poison.)

[B]Weaknesses:[/B] (What the unit type or character lacks whether personality or physically wise.)


Once your done, send your creation here!

Dragontear - January 13, 2008 04:24 PM (GMT)
Image: user posted image

Image name: Condoract - Hy'Rakken - Officer.

Short description: Hy'Rakken are the leading caste in the Condoract, and teh lowest rank is at least a Officer.

Weapons and armour: Bio-Metal Power armour with two layer Force-shielding. Duel Plasma pistols and Bio metal Dai-Katana.

Magic and abilities: No magic, can fly. Carries multiple tech items such as scanners and micro grenades as well as Plasmite charges.

Weaknesses: Not very physically as strong compared to other units.

Image: user posted image

Image name: Condoract/Fte'Tai/Sniper.

Short description: The Fte'Tai are well-known for producing great warriors, fast and agile, the sniper can skirt around enemy units and take up strategic positions with ease, picking off important foes and silently killing un-suspecting victims with her chameleon field.

Weapons and armour: Rail gun, vibro blade (plasma cast and can potentially slice through titainium, with enough brute force, so birlliant for spine-splitting instant-kills or hits to the skull.) Light Combat armour with built-in two-layer force shield. Portable Force shield with two layers, can deflect bullets and spread energy attacks over it's surface, allowing the Sniper to defend herself while also aiming. Force shield can be packed, allowing greater agility during travel.

Magic and abilities: No magic, very agile, acrobatic and fast. She can defend herself against attacks and pick off foes from extreme distances. Can sneak-attack foes and block powerful attacks. Also has advanced sensor packages avaliable in a holographic HUD.

Weaknesses: Physically frail compared to her usual foes, so knife and shield are last resort. Can be boxed into one place and be killed easily.


Image: user posted image

Image name: Condoract - Combat Golem.

Short description: Heavily armed and armoured combat mech, humanoid unit.

Weapons and armour: Heavy combat armour. Duel Burst-Pulse Carbines with mag-coils. Two-layer force shielding. All Combat Golems can be out-fitted with a VERY wide variaty of weapons and tech, very versitile combat unit.

Magic and abilities: No magic. The Combat Golem can strafe and turn it's torso to face targets directly behind him. Always on the move and can cut down lightly armoured foes at a alarming rate.

Weaknesses: Though lacks a melee weapon, being stabbed with the duel Burst Pulse Carbines is a nasty way to go. Big target and weak to EMP blasts, though not very much. (Requires shields to be reduced to at least 1/2 strength.)


Image: user posted image

Image name: Condoract - Gakk'Issan - Infantry.

Short description: Backbone of the Condoract infantry, highly trained warriors that are very versitile, often carring multiple weapons.

Weapons and armour: Medium combat armour with intergrated two-layer force-shielding. Pulse Rifles with mag-coils that fire three rounds, shot gun bursts, and can be fitted with many different upgrads. Pulse Rife is in many variaties.

Fire-Caste Warriors can be out-fitted with many weapon types, but are not as proficient as specifically trained specialists, such as the Sniper.

Magic and abilities: No magic. Strong, fast and intelligent, the Shas'La (Fire-Caste Warrior) Are very adaptable, praticle, versitile and work extremely well together. hey often carry Plasmite charges and additional support technology, such as medical units (Micro-robots outfitted with medical technology, not instant.) Or dedicated medics.

Weaknesses: Though stronge, they are not as melee-orientated as most of their common foe, and fight from a distant as does many Condoract units. Most Infantry are Militia units, while far from un-trained, are the jack-of-all trades and master of none. Melee is at last resort in all situations.

Rez - January 14, 2008 10:05 PM (GMT)
Copy and load this...here's one of Rath Hadeal!


2.5b5*m1*Rath Hadeal*Hair:Standard,swoop1,FFFF00,FFF700,100,100,23,Eyebrows:Standard,eyebrows1,FFFF00,FFFF00,100,1
00,21,Eyes:Expansion1,glow,0000FF,0000FF,100,100,20,Nose:Standard,thinbroke,FFD08C,F8B684,100,100,27
,Mouth:Standard,smirk,FFFA9C,FFD08C,100,100,18,Beard:Expansion1,chinsharp,F8B684,FFD08C,100,100,26,E
ars:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Expansion1,leopard,F8B684,FFD08C,100,100,6,Mask:
Glasses,monocle,CFCFCF,BDBDBD,100,100,22,Headgear:Standard,fraBlank,FFFFFF,FFFFFF,100,100,29,Undersh
irt:Standard,fraBlank,FFFFFF,FFFFFF,100,100,7,Overshirt:Standard,rolled,FF0000,FF0000,100,100,8,Coat
:ModernCasual,tux,5A5A5A,5A5A5A,100,100,25,RightGlove:Standard,fraBlank,FF0000,FF0000,100,100,17,Lef
tGlove:Standard,fraBlank,F8B684,FFD08C,100,100,16,Insignia:Tattoos,fraBlank,4B4B4B,FF0000,100,100,9,
Neckwear:Standard,bowtie,4B4B4B,4B4B4B,100,100,24,Belt:Standard,fraBlank,FFFFFF,FFFFFF,100,100,15,Le
ggings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,10,Overleggings:Standard,fraBlank,FFFFFF,FFFFFF,100,1
00,11,Pants:Standard,slacks,4B4B4B,4B4B4B,100,100,14,RightFoot:Standard,french,4B4B4B,FF0000,100,100
,13,LeftFoot:Standard,french,4B4B4B,FF0000,100,100,12,Back:Expansion1,rapier,CFCFCF,FFFF00,100,100,3
,Wings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,Aura
:Standard,mentat,434343,FF0000,100,100,2,Companion:Standard,spider,AC814A,AC814A,100,100,31,Backgrou
nd:New,chipcastle,9C9C9C,538610,100,100,1,RightHand:Miscellaneous,scroll,FFFFFF,FFFFFF,100,100,30,Le
ftHand:Polearms,spider,4B4B4B,FFFF00,100,100,28,#

Rez - February 5, 2008 10:26 PM (GMT)
second charrie!

Image:

2.5b5*m1*The Dark One*Hair:Standard,fraBlank,181818,181818,100,100,23,Eyebrows:Standard,fraBlank,FFFFFF,FFFFFF,100,100
,21,Eyes:Standard,blank2,FF0000,FF0000,100,100,20,Nose:Standard,fraBlank,FFFFFF,FFFFFF,100,100,27,Mo
uth:Standard,fraBlank,FFFFFF,FFFFFF,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFFFF,100,100,26,Ears
:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Standard,skeleton,070707,000000,100,100,6,Mask:Stan
dard,fraBlank,FFFFFF,FFFFFF,100,100,22,Headgear:Expansion1,fraBlank,202020,181818,100,100,29,Undersh
irt:Standard,fraBlank,FFFFFF,FFFFFF,100,100,7,Overshirt:Standard,vest,202020,000000,100,100,8,Coat:S
tandard,trenchopen,202020,181818,100,100,25,RightGlove:Expansion1,fraBlank,FFFFFF,FFFFFF,100,100,17,
LeftGlove:Standard,fraBlank,FFFFFF,FFFFFF,100,100,16,Insignia:Standard,fraBlank,FFFFFF,FFFFFF,100,10
0,9,Neckwear:Standard,fraBlank,FFFFFF,FFFFFF,100,100,24,Belt:Standard,fraBlank,FFFFFF,FFFFFF,100,100
,15,Leggings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,10,Overleggings:Standard,fraBlank,FFFFFF,FFFFFF
,100,100,11,Pants:Standard,flightsuit,202020,434343,100,100,14,RightFoot:Standard,buckles,181818,070
707,100,100,13,LeftFoot:Standard,supes,070707,181818,100,100,12,Back:Standard,fraBlank,FFFFFF,FFFFFF
,100,100,3,Wings:Expansion1,tattered,313131,434343,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,10
0,100,5,Aura:Standard,flame,000000,181818,100,100,2,Companion:Standard,fraBlank,FFFFFF,FFFFFF,100,10
0,31,Background:Expansion1,forest,202020,DC0028,100,100,1,RightHand:Blades,flamberge,DD002A,940018,1
00,100,30,LeftHand:Energy,lightning,FFF701,FF0000,100,100,28,#

Image name: Flare (need a new name for him) The Dark One

Short description:A creature of untol;d power, created to be the very deciding point in the worlds greatest war, the battle between heaven and hell itself. He was a creature, designed specifically to have god-like power, a force that could break the necks of 100 000 angels without breaking a sweat, a creature designed to challenge god itself. But, the Dark one did not take kindly to being used. The forces of hell found that they could not hold such a creature in it's depths, and he literally nearly destroyed hell while they tried. Now, he has escaped, and is on earth...and nothing can stop it.

Weapons and armor: Flare has no specific armor. He doesn't need it, the chance of even an inhuman creature actually hitting him is somewhere in the 1 in a billion range. It's never happened before.

Flare's only real weapon is the armaggedon blade, a blade crafted in the fires of hell to act as a key to it. Flare escaped hell upon stealing this sword, and after cleaning out most of it's inhabitants in a few hours. The sword nearly trippled his power, and he has not even yet discoverred how to truly use it. When he does, there is nothing that could ever stop him.

Magic and abilities:The exact extent of Flares abilities seems unlimited. With the Armageddon blade, he could literally be as powerful as he wills. Even without the blade, he is nearly an unstoppable force. Without the armagedon blade, Flare can lift an object as colossal as a skyscraper and throw it with ease, he can move far faster then the eye can see, and teleport any distance in less then a second. His punch is enough to crack a hole in the earth the size of a crater, lifting up anything in the area as he does so. His touch can kill, making the person to be touched feel the deaths of everyone flare has killed combined, suffering what they sufferred. he can bring back the dead, though he only does this to kill them again...and again...and again...and again, a rare treat as he sees it. He only tortures the truly innocent. People amnong those that have been resurected and killed once more by flare are a priest, a 5 year old girl, a pregnent woman, and fo course...David Barton. Flare can shoot the very essence of souls out of his hand, in which a single one is the equivelant of a nuclear weapon. He has one, again, for every person he has killed. He is literally invincible unless you have the skyblade. he can break into your mind, see your every action you have ever done in your lifetime, and kill you from there unless you have the skyblade. He is not capable of happy feelings, making him impossible to reason with. he can see you, no matter where you are if he has seen you before, and he can also see what your doing. He can fly as fast or faster then any jet. Thius isn't all, but a fraction of what this monster can do. With the armageddon blade, all of his powers double, and he is granted new ones.


Weaknesses:He has two. the skyblade is literally the only thing that can hurt him. other then that, water, being the essence of life, will disable his powers for exactly 2 seconds if it touches him, giving one enough time to do SOMETHING that may or may not save their skins.

Stranghill Olganis - February 6, 2008 01:32 AM (GMT)
Image2.5b5*m1*Stranghill Olganis*Hair:Standard,fraBlank,000000,000000,100,100,23,Eyebrows:Standard,fraBlank,070707,FFFFFF,100
,100,21,Eyes:Standard,newplain,0000FF,CEA66B,100,100,20,Nose:Standard,fraBlank,CEA66B,CEA66B,100,100
,27,Mouth:Standard,fraBlank,CEA66B,CEA66B,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFFFF,100,100,2
6,Ears:Standard,fraBlank,CEA66B,CEA66B,100,100,19,Skin:Standard,fraBlank,CEA66B,CEA66B,100,100,6,Mas
k:Standard,mouth,101C42,101C42,100,100,22,Headgear:Standard,cowl,000000,000000,100,100,29,Undershirt
:Standard,veelong,000000,101C42,100,100,7,Overshirt:Standard,wave,000000,101C42,100,100,8,Coat:Stand
ard,cloak,000000,182863,100,100,25,RightGlove:Standard,bandhilite,180439,0000FF,100,100,17,LeftGlove
:Standard,wrap,000000,101C42,100,100,16,Insignia:Standard,fraBlank,FFFFFF,FFFFFF,100,100,9,Neckwear:
Standard,Shoufa,000000,101C42,100,100,24,Belt:Standard,dagger,101C42,181818,100,100,15,Leggings:Stan
dard,stockings,000000,101C42,100,100,10,Overleggings:Standard,plaindagger,101C42,313131,100,100,11,P
ants:Standard,tiebottom,101C42,000000,100,100,14,RightFoot:Standard,blox,101C42,000000,100,100,13,Le
ftFoot:Standard,blox,101C42,000000,100,100,12,Back:Standard,batwings,181818,101C42,100,100,3,Wings:S
tandard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,Aura:Standar
d,smoke,8C8C8C,313131,100,100,2,Companion:Standard,wolf,CFCFCF,A6A6A6,100,100,31,Background:Standard
,diamond,000000,0000FF,100,100,1,RightHand:Standard,scimitar,0000FF,101C42,100,100,30,LeftHand:Stand
ard,fraBlank,0000FF,101C42,100,100,28,#

Short Description: Stranghill Olganis (and his pet Shadowfang) are the leaders of the Society of Rogues. The Society is a group of thieves and assassins that do their work, illegal as it is, for good, not evil. Stranghill has little magical capabilities, but is well equipped (if you edit the load-link, removing the pants, you will notice a dagger there) His pet Shadowfang is a wolf that is trained for combat. Stranghill only brings Shadowfang along on missions he believe will end in combat.

Stranghill is 25 years old, although not even high-ranked society members know it, and he is one of the younger members of the society. He is a master at dual wielding the double blades, as well as the daggers he has at his belt and leg. He's kind-hearted to his fellow society members, but those who he believes are corrupt, he treats as less than insects, and tells them that they are so. He protects Shadowfang and all his Society members with his life, and would sacrifice his life to keep any one of them alive.

Weapons and Armor: Stranghill has two blades (as you can see) which he uses with the utmost skill. He also has a dagger given to him as a gift from his grandfather, Volke Olganis, as well as a hidden dagger he keeps to the right side of his right shin. He wears no substantial armor, as it prohibits his movement. His armor is simply clothing.

Magic and Abilities: Stranghill knows only minor shadow-magic. He can create clouds of smoke or fog at will, as well as blind enemies with a small orb of darkness. He can jump great heights, a blessing from the thief-goddess, Vaniraea. He can also move at great speeds, a feat from the same blessing.

Weaknesses: Stranghill has no outstanding weaknesses, other than the fact that when it comes to strength, he is the lowest of the low. He is not strong physically, (as he makes up for with his technique with his swords). He is also very susceptible to traps. Not because he can't see them, but he is curious and confident enough to simply see what they are by activating or falling into them.

BEHOLD! I will probably use this as my image for many things.

Dragontear - February 6, 2008 01:36 AM (GMT)
Hm...I like the piccie Stranghill, very spiffy!

However, I'd like to note that whenever soembody posts a character idea here, can they PLEASE follow the profile template. =^^=

If anybody wants a piccie or portrai mounted up, I'll happily create one for you.

Stranghill Olganis - February 6, 2008 01:57 AM (GMT)
Alright, I followed it up (I forgot the profile stuff accidentally, but it's up now)

Gonna add a second character... here goes.

Image: 2.5b5*m3*Salster Corse*Hair:Standard,fraBlank,FF0000,000000,100,100,23,Eyebrows:Standard,eyebrows4,FFFFFF,FFFFFF,100,
100,21,Eyes:Standard,newplain,FF0000,000000,100,100,20,Nose:Standard,thinslant,6A0108,000000,100,100
,27,Mouth:Standard,stern,FF0000,FF0000,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFFFF,100,100,26,E
ars:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Standard,fraBlank,000000,6A0108,100,100,6,Mask:S
tandard,fraBlank,FF0000,000000,100,100,22,Headgear:Standard,fullplate1,FF0000,DD002A,100,100,29,Unde
rshirt:Standard,gloved,000000,FF0000,100,100,7,Overshirt:Standard,studded,6A0108,FF0000,100,100,8,Co
at:Standard,plate2,6A0108,FF0000,100,100,25,RightGlove:Standard,plate3,FF0000,6A0108,100,100,17,Left
Glove:Standard,armorband,6A0108,FF0000,100,100,16,Insignia:Standard,fraBlank,FFFFFF,FFFFFF,100,100,9
,Neckwear:Shoulders,fraBlank,FF0000,DD002A,100,100,24,Belt:Standard,fraBlank,FF0000,000000,100,100,1
5,Leggings:Standard,stripes,6A0108,940018,100,100,10,Overleggings:Standard,fraBlank,FFFFFF,FF0000,10
0,100,11,Pants:Standard,samurai,6A0108,FF0000,100,100,14,RightFoot:Standard,plate1,6A0108,6A0108,100
,100,13,LeftFoot:Standard,plate2,6A0108,6A0108,100,100,12,Back:Standard,batwings,FF0000,000000,100,1
00,3,Wings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,
Aura:Standard,flame,EE9F00,FFFF00,100,100,2,Companion:Standard,fraBlank,FFFFFF,FFFFFF,100,100,31,Bac
kground:Standard,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:Standard,broadsword,6A0108,FF0000,100,10
0,30,LeftHand:Standard,roundshield,FF0000,6A0108,100,100,28,#

Short Description: Within the same universe as Stranghill's 'Society of Rogues', Salster Corse is a hell lord of the Daemon Pits. You see, the hell of Salster/Stranghill's universe, there are three sections of hell.

There are the Demon Pits, the Daemon Pits, and the Gates of Hell. There is also a section of hell that isn't exactly counted. These are the Fiend Realms. There are thirteen gates of hell (I won't list them, but I may if I start up the 'origin story' Rise of Salster). The Gates of Hell are the
different, more official sections of hell. Meanwhile, the Demon Pits and Daemon Pits are more unruly. Demons are weak, Unruled, souls. The Unruled are something I will not go into either. (But will in the 'origin story') Demons are users of fire magics, as well as axe, sword, hammer, or mace users. Daemons are Berserk souls, and are extremely dangerous. A Hell Lord from the Gates of Hell is chosen to be in charge of the Daemon Pits. This Hell Lord is usually given a gift from the Arch-Devil himself in honor of his dangerous task. He also may receive a gift from the Fiend Realms, but nobody can ever suspect whether they'll give it to him, or what it might be if they do.

Salster is the Hell Lord placed in charge of the Daemon Pits due to outstanding performance during times of great peril in the Gates of Hell, the mortal realms, and the Gates of Heaven. He received a gift from the Devil, which serves as his sword and shield.. The gift from the Fiend Realms was special. It was actually two gifts. They gave him something he had tried hard to remember (Once again, 'origin story') as well as the suit of armor he currently wears.

Salster is, despite the fact that he seems like the kind of being who would be pure evil, actually a good guy (Notice that they eyes are not eyes of hatred but more like sorrow) . In the universe Salster belongs to, Hell and Heaven are at peace protecting the mortal realms. They are at a balance, helping each other (though they weren't always). So, Salster the Hell Lord is actually a soldier of justice, not darkness.

Weapons and Armor:

KREYOS: Kreyos is the sword given to Salster by the arch-devil. Kreyos is a sword that has minor telekinetic abilities with its owner. Not only can it be thrown and still return to the user, but it also helps guide the bearer's hand when he needs to block or strike an opponent. The blade shimmers a blood red constantly, and lets out a small shock-wave every time its bearer is struck, in order to prevent an enemy from combo-striking (the shock-wave is weak however, and rarely effective against powerful opponents) Salster often refers to Kreyos as, 'The Blood-Blade' because of its shimmering.

Saltray: This is Salster's shield, also a gift from the arch-devil. It emits Hellfire in a large radius if it detects a great threat to Salster's life. However, it can only do this a few times within a certain time-period. The amount of hellfire it emits, as well as the number of times it can emit it, depends on Salster's fear, pain, and anger. The shield can also triple in size and serve as a wall. This takes a good deal of energy though, and Salster is usually self-sufficient enough to deem it unnecessary. He does however notice that when he blocks with the shield, the force of the strike seems to be nullified. Salster calls this shield 'Arch-Guard' after the Arch-Devil himself.

TAORIS: The suit of armor given to him by the Fiend Realms. Its properties are unknown to all but the residents of the Fiend Realms, who refuse to speak of its powers. All that Salster knows of its powers so far, is that it seems to shift to pitch black every time he defeats an unruled, berserk, mutilated soul, or renegade. (Once again, origin story). It also emits a black smoke every once in a while. And on several occasions, when Salster was sure that he would be hit (hit, not killed) by an enemy attack, the enemy's strike would scrape off his armor as if the enemy missed. And on other rare times, when Salster needed to get somewhere quickly, the black smoke would once again pour out of his armor, and he would feel as if he moved, but be unable to tell. Salster refers to Taoris as 'Reapshade' more often than not.



NOTE: The Fiend Realms are the home to the Grim Reaper, whose duties are much different within Salster and Stranghill's universe.

Magic and Abilities:[/b[ Salster has great control of a mystic magic known as hellfire. Hellfire burns through objects of the mortal realm like acid, but spreads like fire. Salster has incredible strength, as well as defense. He can take a beating, and can dish even more of one out. He is a master with his sword and shield, and bears his armor with almost no prohibition to his original movement speed. However, he wasn't able to move very quickly before he donned the armor either.

[b]Weaknesses
: Salster's main weakness is the fact that he is prohibited from damaging the mortal realms too much. This means he can't use Hellfire unless he's in grave danger due to Unruled or the like. Another of his main weaknesses is light-magic. Although Heaven and Hell are balanced now, the traits of their ancestors who fought against Heaven still remain. Light magic is still heavily effective against him despite the fact that he doesn't fight anyone from Heaven.

Ah... More of a look into the world of Stranghill and Salster later (such as certain species, etc...)

Image: 2.5b5*m3*Abhorsen Wolfbane*Hair:Standard,longflowing,202020,313131,100,100,23,Eyebrows:Standard,fraBlank,FFFFFF,FFFFFF
,100,100,21,Eyes:Standard,blank2,FF0000,FF0000,100,100,20,Nose:Standard,broken,070707,000000,100,100
,27,Mouth:Standard,fraBlank,000000,E7E7E7,100,100,18,Beard:Standard,fraBlank,313131,181818,100,100,2
6,Ears:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Standard,fraBlank,434343,070707,100,100,6,Mas
k:Standard,fraBlank,FFFFFF,FFFFFF,100,100,22,Headgear:Standard,fraBlank,FFFFFF,FFFFFF,100,100,29,Und
ershirt:Standard,fraBlank,434343,434343,100,100,7,Overshirt:Standard,fraBlank,FFFFFF,FFFFFF,100,100,
8,Coat:Standard,fraBlank,FFFFFF,FFFFFF,100,100,25,RightGlove:Standard,bandhilite,434343,202020,100,1
00,17,LeftGlove:Standard,bandhilite,4B4B4B,202020,100,100,16,Insignia:Standard,wolf,6A0108,FF0000,10
0,100,9,Neckwear:Standard,fraBlank,FFFFFF,FFFFFF,100,100,24,Belt:Standard,fraBlank,FFFFFF,FFFFFF,100
,100,15,Leggings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,10,Overleggings:Standard,fraBlank,FFFFFF,FF
FFFF,100,100,11,Pants:Standard,torn,181818,4B4B4B,100,100,14,RightFoot:Standard,fraBlank,FFFFFF,FFFF
FF,100,100,13,LeftFoot:Standard,fraBlank,FFFFFF,FFFFFF,100,100,12,Back:Standard,batwings,434343,0707
07,100,100,3,Wings:Standard,wholebat,181818,434343,100,100,4,Tail:Standard,cattail,000000,FF0000,100
,100,5,Aura:Standard,smoke,202020,434343,100,100,2,Companion:Standard,fraBlank,FFFFFF,FFFFFF,100,100
,31,Background:Standard,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:Standard,broadsword,4B4B4B,070707
,100,100,30,LeftHand:Standard,fire,070707,434343,100,100,28,#

Short Description: Abhorsen Wolfbane retired from the world of mortal men long ago. He retreated to the fiend realms, from whence he had come. However, his dark deeds of the mortal realms did not go unnoticed by the Arch-Angel himself (Sometimes referred to as God). The Arch-Angel Hollare (Pronounced Whole-Are) gave him an ultimatum. "Change your ways, Abhorsen, or pay with your freedom." At first, Abhorsen ignored Hollare's warning, and was sealed into an isolated area of the Fiend Realm. Abhorsen, with infinite time to think, realized the error of his ways, and spent years of repentance. Hollare was not a cruel Arch-Angel, and granted him a reprieve. However, Hollare did not allow him full access to the mortal realms all at once. The shock of change would be a harsh one. Instead, he told him he would have to serve as an ally to a human. Hollare needed to find someone who was on the border of good or evil, someone who did evil for good. He found Stranghill Olganis, of the Society of Rogues. So, Stranghill was given the ability to switch to Abhorsen.

When he becomes Abhorsen Wolfbane, he is given all his powers, but at a cost. Abhorsen entering only partially into the mortal realms is more exhausting than simply entering completely, so Stranghill cannot stay as Abhorsen for long. When he does become Abhorsen, he can converse with him very openly, as if they are right next to each other. When he is not Abhorsen, they can converse with a little effort on Stranghill and Abhorsen's part. Abhorsen and Stranghill get along well. They understand each other's position, and this companionship fuels Abhorsen's ability to stay in the mortal realm and Stranghill's ability to use Abhorsen's power.

Abhorsen also has a strong companionship with the Grim Reaper. Why this is, nobody but them know, but the Grim Reaper has given him several powers as a token.

Abhorsen appears black because of forging his sword (look at weapons and armor). He also lost his life-force when forging the blade. Abhorsen is counted by the necromancers and undead of Stranghill's universe as a creature of half-life. Half-lived creatures are on the same plane as Vampires and Abyss Creatures. Stranghill learns more and more about the Fiend Realms, Heaven, and Hell from talking to Abhorsen, and in fact meets Salster partially because of him.


Weapons and Armor:

SWORD: WOLFBANE:

Abhorsen forged the blade out of his own dark powers when he was still corrupt. Despite warning from Hollare and Tharren (Tharren is the Arch-Devil), Abhorsen forged the blade used a Hell-Stone and Heaven-Crystal from the 'Binding Mines' of the mortal realms. (Will be explained in the 'origin story') The blade absorbed all the color and life from Abhorsen (As even Fiends have life-force and a skin-tone except the Grim Reaper). that is why, as I explained earlier, he is pitch black (his eyes were always red) . He named the blade after himself of course. Its powers have no relation to the name. The powers of the blade include minor use of Hellfire, Heavenbolts, and of course all Fiend powers that came from embedding his life force into the blade. Heavenbolts are a form of lightning that works similarly to Hellfire. Wolfbane is bound to Abhorsen's being, which is why when Stranghill becomes Abhorsen, the blade follows. Stranghill's blades return to him when he switches back. The blade also has the ability to create a momentary vortex. This vortex shoots out Fiendshards. Fiendshards are very different from hellfire and heavenbolts. Fiendshards are solid, unlike the plasma of hellfire and heavenbolts. Fiendshards are similar to obsidian, but have an aura of darkness around them. When hit by a fiendshard, the one hit will feel a sensation as if something is still attacking them. There isn't actually anything attacking them, but the feeling is meant to confuse them. People with weak wills can be hit by a fiendshard and will be driven to madness due to an inability to shake off the feeling.

Magic and Abilities: Abhorsen Wolfbane has several wolf-based powers, of course, but also some powers given to him by the Grim Reaper as a gift. His wolf-based powers include...

Howl of Midnight: Abhorsen lets out a roar that shakes the foundation of any being, mortal or otherwise. Those who are strong can overcome the howl, but those who are weak will fall to the ground, become unconscious, or simply snap. He lets this war-cry out before each battle that he expects to be challenging. This tradition was still present even when Stranghill's personality semi-melded with his.

Summon Ethereal Wolves: Wolfbane tears off as many strands of his hair as he wishes there to be wolves (each one drains power from him, though). He then tosses the hair and speaks a small enchantment and the strands become ethereal wolves. These wolves last only two minutes, but can do some damage and cannot be hurt by anything other than magic.

Claws of the Wolf: Wolfbane's hands grow large claws, you can figure out the rest.

Wolf's Speed: Wolfbane speaks a small enchantment, then runs at amazing speed for only one minute, but the speed he runs is enough to make up for the short time.

Scythe of the Damned: A gift from the Grim Reaper. Every month, a coin with the image of a scythe on it appears next to Stranghill when he wakes up. When Stranghill grabs this coin, he automatically becomes Abhorsen on contact and then switches back. Stranghill can use this coin only once to be granted the mystical possession of a scythe forged by the Grim Reaper himself. Stranghill knows this only because Abhorsen told him that those were the directions the Grim Reaper had told him. Neither Abhorsen nor Stranghill have ever actually used the coin, and have a collection of them on them at all times. Even if the coin is lost, it will reappear in Stranghill's pocket. If he lacks a pocket, the coin will reappear in his hand, which of course may result in him losing his grip on anything within his hand. The scythe lasts only ten minutes.

Shades of Grey: Another gift from the Grim Reaper (and yes, I will make his character as well), Stranghill or Abhorsen can switch his vision in order to see a great distance and have a great eye for detail. He can only use this power three times a day for five minutes each time.

Others may be added.

Weaknesses: Abhorsen is not able to use his powers constantly, as it drains his strength more quickly due to not being fully in the realm. He is also bound by Hollare and Tharren's laws, meaning he can't damage the mortal realms too much.

Stranghill Olganis - February 10, 2008 07:22 AM (GMT)
My com lags if a post is too big, so I need to add another post (Sorry)

Image:
2. 5b5*m1*SirilCorse(human)*Hair:Standard,swoop1,070707,070707,100,100,23,Eyebrows:Standard,eyebrows4,2
02020,202020,100,100,21,Eyes:Standard,newplain,FF0000,FF0000,100,100,20,Nose:Standard,thinslant,F79E
72,F79E72,100,100,27,Mouth:Standard,smirk,F79E72,F79E72,100,100,18,Beard:Standard,fraBlank,FFFFFF,FF
FFFF,100,100,26,Ears:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Standard,fraBlank,F79E72,F79E72
,100,100,6,Mask:Glasses,oval,000000,000000,100,100,22,Headgear:ModernCommon,commset,9C9C9C,000000,10
0,100,29,Undershirt:Standard,midsleeve,434343,313131,100,100,7,Overshirt:Expansion1,fraBlank,6A0108,
202020,100,100,8,Coat:ModernCasual,trenchopen,070707,4B4B4B,100,100,25,RightGlove:Standard,nofingers
,FF0000,000000,100,100,17,LeftGlove:Standard,nofingers,000000,FF0000,100,100,16,Insignia:Tattoos,fra
Blank,FFFFFF,FFFFFF,100,100,9,Neckwear:Standard,kerchief,070707,070707,100,100,24,Belt:Standard,supe
s,6A0108,6A0108,100,100,15,Leggings:Standard,stockings,4B4B4B,070707,100,100,10,Overleggings:Standar
d,fraBlank,FFFFFF,FFFFFF,100,100,11,Pants:Standard,jeans,181818,202020,100,100,14,RightFoot:Standard
,jackboot,202020,202020,100,100,13,LeftFoot:Standard,jackboot,181818,202020,100,100,12,Back:Standard
,fraBlank,FFFFFF,FFFFFF,100,100,3,Wings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraB
lank,FFFFFF,FFFFFF,100,100,5,Aura:Standard,fraBlank,FFFFFF,FFFFFF,100,100,2,Companion:Standard,fraBl
ank,FFFFFF,FFFFFF,100,100,31,Background:Standard,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:Standard
,colt45,313131,FF0000,100,100,30,LeftHand:Standard,colt45,313131,FF0000,100,100,28,#


Short Description: Even creatures from hell have children. Salster fell in love with a female hell-lord named Alterraya. (I will make a picture of her too). This was when he was younger, of course, when neither of them were hell lords but were only redeemers. When they had a child, or 'hell-spawn' as they are called, it happened to be Siril. Siril is not yet as powerful as Salster or Alterraya, and can still appear as a human. He uses this to arouse less suspicion. (Of course, he doesn't always walk around with that com-device on or with his guns drawn). He has great potential, but he tries too hard to be 'Joe Cool' in a sense. He's very arrogant, and enjoys looking cool more than training his skills.
(Note that hell-spawns age much faster than humans in order to reach usefulness quickly)

He was befriended by an unknown fiend, but the nature of the gifts he was given, he believes it may be the same fiend who gave Salster his armor. The fiend has as of yet refused to give his name, and is always shrouded in a black robe. The fiend has talked to him often, though, and Siril enjoys their conversations.

Weapons and Armor:

Though his guns may look ordinary, they are gifts from the fiend who has befriended him. While Siril had originally planned on using ordinary guns as his weapons in the human world to avoid suspicion, the fiend enchanted his weapons to be even more useful.

Siril doesn't know the true names of the guns, he has named them Wrath and Fury.
The fiend enchanted the guns so that Siril could send power into specific bullets at will, even using them to launch spells. So why doesn't he just use spells? Because the bullets are composed of Fiendshards. Also, whenever a being deemed corrupt is slain by the bullets, Siril gains power from them.
(I'll give you one guess as to who the Fiend is)

Magic and Abilities: When in human form, Siril has very minor control of hellfire (less than a tenth of Salster's control) but his Fiend ally enchanted his eyes, to allow him to aim with amazing accuracy. Salster can control normal fire with impressive skill, though, even when in human form (almost as well as Salster controls normal fire). Siril can jump to the height of a one-story building, but rarely does so as this would arouse suspicion.

Weaknesses: His main weakness is his arrogance, but it's not like he's invincible, so he has no real outstanding weaknesses. He is also weak to light magic, as Salster is.

This character is still majorly in the works, I may just delete him and try again later.

Image
2. 5b5*m1*SirilCorse*Hair:Standard,swoop1,070707,070707,100,100,23,Eyebrows:Standard,eyebrows4,202020,2
02020,100,100,21,Eyes:Standard,glow,FF0000,FF0000,100,100,20,Nose:Standard,thinslant,6A0108,6A0108,1
00,100,27,Mouth:Standard,closedsmile,6A0108,6A0108,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFFFF,
100,100,26,Ears:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Materials,surfer,000000,6A0108,100,1
00,6,Mask:Standard,fraBlank,000000,000000,100,100,22,Headgear:Fantasy,cowl2,FF0000,6A0108,100,100,29
,Undershirt:Standard,tank,6A0108,FF0000,100,100,7,Overshirt:Expansion1,scifi,6A0108,202020,100,100,8
,Coat:FantasyCommon,robe,FF0000,6A0108,100,100,25,RightGlove:Standard,bandwrap,FF0000,000000,100,100
,17,LeftGlove:Standard,bandwrap,000000,FF0000,100,100,16,Insignia:Tattoos,fraBlank,FFFFFF,FFFFFF,100
,100,9,Neckwear:Shoulders,fraBlank,070707,070707,100,100,24,Belt:Standard,fraBlank,6A0108,6A0108,100
,100,15,Leggings:Standard,stockings,6A0108,FF0000,100,100,10,Overleggings:Standard,fraBlank,FFFFFF,F
FFFFF,100,100,11,Pants:Standard,fraBlank,181818,202020,100,100,14,RightFoot:Standard,jackboot,6A0108
,FF0000,100,100,13,LeftFoot:Standard,jackboot,6A0108,FF0000,100,100,12,Back:Expansion1,scabbard,6A01
08,FF0000,100,100,3,Wings:Expansion1,fraBlank,6A0108,FF0000,100,100,4,Tail:Standard,fraBlank,FFFFFF,
FFFFFF,100,100,5,Aura:Standard,flame,EE9F00,9C4108,100,100,2,Companion:Expansion1,fraBlank,FFFFFF,FF
FFFF,100,100,31,Background:Standard,fullscreen,000000,FF0000,100,100,1,RightHand:Expansion1,spearSto
ne,6A0108,FF0000,100,100,30,LeftHand:Standard,daimo,FF0000,6A0108,100,100,28,#

Short Description: Siril can also be in his hell-spawn form. When in his hell-spawn form, his skin turns a deep red, his eyes flare a bright red, and his teeth become fang-like (although you can't see that in the image). Thanks to a gift from his friend, Siril is a master of the magic arts, and even possesses several fiend-powers. He retains the same personality as when he is human, but he usually gets into his robes instead of his human-world outfit.

Weapons and Armor: When not in the human world (or when he throws stealth to the flames) his guns become swords (he is holding one sword, and the other is on his back) but he also uses a staff from his friend. The staff was originally a black shaft and grey crystal, but the color changed as soon as Siril put his hands on it. The staff amplifies his magical powers ten-fold, but even without it, Siril's magical capabilities nearly match that of Salster (But not of Alterraya) He can also use the staff as a weapon, but he rarely does, as his swords are much more effective (they are also gifts from the fiend, remember) When he is using the swords, he can control them telepathically and it takes less power to launch spells from them, but they still give him the power of defeated corrupt foes. His robes, which were woven by Alterraya herself, amplify his magical capabilities as well, but offer as much protection as medium-weight armor.

Magic and Abilities: When in his normal hell-spawn form, his magical powers are the greatest below a hell-lord or higher. Even the magical power of the Elites is lower than Siril's powers when he is using the staff and wearing the robes. He is great at controlling hellfire and can control regular fire without needing to concentrate.
He has hundreds of hell-related powers (Fireball, of course. Inferno, Blaze, etc...) but he also has several powers that are very rare.

SLAY: When Siril uses this power, his hands will emit a dark aura, as well as anything he is holding. The next time his hands or whatever was in contact with them when used hits something he deems an enemy, his hands or weapon will let out a powerful shock wave at the opponent. However, when Slay is used, the dark aura that surrounds his hands/weapon is actually a plasma form of fiendshards, therefore the power of the attack is increased incredibly.

GAZE OF PAIN: When used, Gaze of Pain will turn Siril's eyes from bright red to pitch black. Siril can then, at will, launch a powerful black beam from his eyes. The beam will launch at any one being he deems an enemy. Upon contact, the beams explode, and the beams are, as Slay was, composed of a plasma form of fiendshards.

CHAINS OF FATE: This spell, according to the fiend who gave it to Siril is "A last resort. I assure you, that when you use it, there is a ninety percent chance that you will die. I give you this because I know that your future holds many difficulties. Whether you will need this spell, I hope not, but know that if ever the time arises when you must save countless lives but have no other hope to do so, this spell is here. If you do not die when you use this spell, you will most likely never fully recover from the damage it will do to you, and will be severely crippled by it. If you ever listen only one thing I say, listen to this. DO NOT USE THIS IF YOU DO NOT HAVE TO! I do not want to see you die, but even more so I do not want to see you die in vain."

What Chains of Fate does is two black chains will sprout from Siril's hands. The chains will launch at any number of beings Siril deems an enemy that are in front of him (choosing only one enemy will mean less chance of death, but he can increase that chance by deciding to increase the length of chain around them) The chains wrap themselves around the enemies, completely enveloping them in darkness as the chains leave no gaps. The chains then explode multiple times, almost ensuring the utter and complete demise of the enemies.

Weaknesses: Siril has no weaknesses now other than when in human form.

More will come my friends, more will come.

Sorcha - February 10, 2008 08:24 PM (GMT)
2. 5b5*f1*Ianishe*Hair:Feminine,bun,5A3410,000000,100,100,23,Eyebrows:Standard,eyebrows1,5A3410,FFFFFF,
100,100,21,Eyes:Standard,plain1,724D21,F7EBE7,100,100,20,Nose:Standard,thincurve,F8B684,FFFFFF,100,1
00,27,Mouth:Standard,stern,5A3410,940018,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFFFF,100,100,26
,Ears:Standard,hoopsmall,EE9F00,EE9F00,100,100,19,Skin:Standard,fraBlank,F79E72,F8B684,100,100,6,Mas
k:Standard,fraBlank,FFFFFF,FFFFFF,100,100,22,Headgear:Standard,fraBlank,FFFFFF,FFFFFF,100,100,29,Und
ershirt:Bustiers,split,000000,9C8A74,100,100,17,Overshirt:Standard,fraBlank,6B0039,630052,100,100,14
,Coat:CapeFronts,fraBlank,FFFFFF,FFFFFF,100,100,25,RightGlove:Standard,bandwrap,070707,000000,100,10
0,16,LeftGlove:Standard,bandwrap,070707,000000,100,100,15,Insignia:Standard,fraBlank,FFFFFF,FFFFFF,1
00,100,7,Neckwear:Standard,fraBlank,FFFFFF,FFFFFF,100,100,24,Belt:Standard,dagger,070707,313131,100,
100,13,Leggings:Socks,tube,000000,9C8A74,100,100,8,Overleggings:Briefs,jeanshorts,070707,000000,100,
100,9,Pants:Standard,fraBlank,000000,202020,100,100,12,RightFoot:Standard,sandal,202020,202020,100,1
00,11,LeftFoot:Standard,sandal,202020,724D21,100,100,10,Back:Expansion1,fraBlank,FFFFFF,FFFFFF,100,1
00,3,Wings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,
Aura:Standard,vines,007622,202020,100,100,2,Companion:Standard,smallsnake,000000,6A0108,100,100,31,B
ackground:Standard,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:Standard,fraBlank,FFFFFF,FFFFFF,100,10
0,30,LeftHand:Standard,fraBlank,FFFFFF,FFFFFF,100,100,28,#

Stranghill Olganis - February 11, 2008 12:43 AM (GMT)
Image:
2. 5b5*f1*AlterrayaCorse*Hair:Standard,flatlong2,FF0000,FF0000,100,100,23,Eyebrows:Expansion1,eyebrows4
,FF0000,FFFFFF,100,100,21,Eyes:Standard,smokin,FF0000,FF0000,100,100,20,Nose:Standard,shadow,6A0108,
FFFFFF,100,100,27,Mouth:Expansion1,open,6A0108,6A0108,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFF
FF,100,100,26,Ears:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Standard,fraBlank,000000,6A0108,1
00,100,6,Mask:Standard,fraBlank,FFFFFF,FFFFFF,100,100,22,Headgear:Fantasy,fraBlank,FFFFFF,FFFFFF,100
,100,29,Undershirt:Standard,veemid,6A0108,6A0108,100,100,7,Overshirt:Standard,fraBlank,6A0108,FF0000
,100,100,8,Coat:Standard,cloak,6A0108,FF0000,100,100,25,RightGlove:Standard,longsleeve,FF0000,6A0108
,100,100,17,LeftGlove:Standard,longsleeve,FF0000,6A0108,100,100,16,Insignia:Standard,fraBlank,FFFFFF
,FFFFFF,100,100,9,Neckwear:Standard,scarf,FF0000,6A0108,100,100,24,Belt:Expansion1,fraBlank,6A0108,F
F0000,100,100,15,Leggings:Standard,stockings,FF0000,6A0108,100,100,10,Overleggings:Standard,vees,FF0
000,6A0108,100,100,11,Pants:Dresses,layered,6A0108,6A0108,100,100,14,RightFoot:Standard,soft,6A0108,
FF0000,100,100,13,LeftFoot:Standard,soft,6A0108,FF0000,100,100,12,Back:Expansion1,longcape,FF0000,6A
0108,100,100,3,Wings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,
100,100,5,Aura:Standard,flame,E86517,FFF701,100,100,2,Companion:Standard,dragonlet,FF0000,6A0108,100
,100,31,Background:Standard,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:Energy,lightning,FF0000,E8651
7,100,100,30,LeftHand:Polearms,orb,6A0108,FF0000,100,100,28,#

Short Description: Alterraya is the strongest magic user in all of hell save for the Arch-Devil himself. She and the Arch-Devil are the only beings in all of Hell that can summon Dracos (The dragon that is next to her). Despite her appearance in the image, she is actually very kind-hearted when not preparing for battle. She too, being a powerful magic user, has bright red eyes (Salster is a warrior hell being, so his eyes rarely flare to a bright red). She fell in love with Salster when she was assigned by the Arch-Devil to follow him due to mysterious actions on his part , and the fact that she could get close without much suspicion. She learned the secrets he knew, and she believed him when he told her what he knew, unlike the others. Thus, they teamed up, and things went their way.

She does not user her gender to her advantage. She does not tantalize, tease, seduce, etc... to sabotage an opponent, but instead uses only her prowess in battle. She has a dislike of fiends, not in a racist way, but simply because they are always too mysterious. She respects them for their ability in combat, but cannot help but be angered by their cryptic ways.

Weapons and Armor
Her robes, like the ones she wove for Siril, are as protective as medium-weight armor (She can't make them amplify her magic ability, as she is the one who wove them). She found her orb-staff in the Hell Stone mines. She had been sent to mine them for a short time (She was normally a redeemer, but a lot of souls were no longer in the grey area that required redemption, so she was sent to another job, although she didn't have to meet a quota like some others). She ended up finding what looked like a vortex. Right outside the vortex was an orb of swirling red energy. She took the orb, and spent several days forging a staff that didn't shatter when it came in contact with the orb. She actually had to forge the staff out of hell stones. What the orb truly does, she doesn't completely know, but she does know that when she has it in her hand, she feels an unnatural amount of power. When she first came in contact with the orb, she also seemed to know the incantations to certain spells she didn't know before. She believes it may have been from the fiend realms, but the spells are of elemental control, so she isn't sure.

Magic and Abilities: She has all the normal hell-based spells, as well as summoning dracos. She also has several elemental based spells she learned from the orb.

HUNGRY EARTH: Alterraya can choose any surface, and utter an incantation. The surface opens up and a strong but small vortex will appear in the center of the crater-like opening in the surface she chose. The vortex will target a single being or object that Alterraya chooses, and will try to suck it into the crater-like opening. If it succeeds, which it usually does against weaker or off-guard opponents, the surface will close around them, killing them instantly. Otherwise, it's an effective way to distract the opponent as a way to escape, or use an attack that requires channeling power.

THUNDEROUS WAVES: When near any large source of water, it is not very taxing on one's strength, but otherwise, it requires a great deal of energy to use it. A mass amount of water swirls into a towering spiral, then crashes down on a location of Alterraya's choice. However, once the water does crash, the resulting waves reform and crash down a second time. This can be done over and over until the user runs out of energy. When near a large amount of water, the amount of energy used to reform the water is actually more than it takes to summon it the first time. Otherwise, it costs a little less, but is still heavily taxing.

GALE: A near unstoppable force of wind is blown in one direction of Alterraya's choosing. Although it can't really do much damage, it can be useful for escaping or distracting. However, if there are enough objects also hit by the wind force, the objects can hit the targets and cause serious accumulative damage.

More later, maybe.

Weaknesses: Alterraya's main weakness is that she has little combat prowess. She can use a dagger, but only with partial effectiveness. She is also weak to light magic.

Image:
2. 5b5*f1*AlterrayaCorse*Hair:Standard,flatlong2,FF0000,FF0000,100,100,23,Eyebrows:Expansion1,eyebrows4
,FF0000,FFFFFF,100,100,21,Eyes:Standard,smokin,FF0000,FF0000,100,100,20,Nose:Standard,shadow,6A0108,
FFFFFF,100,100,27,Mouth:Expansion1,open,6A0108,6A0108,100,100,18,Beard:Standard,fraBlank,FFFFFF,FFFF
FF,100,100,26,Ears:Standard,fraBlank,FFFFFF,FFFFFF,100,100,19,Skin:Standard,fraBlank,000000,6A0108,1
00,100,6,Mask:Standard,fraBlank,FFFFFF,FFFFFF,100,100,22,Headgear:Fantasy,fraBlank,FFFFFF,FFFFFF,100
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,100,100,17,LeftGlove:Standard,longsleeve,FF0000,6A0108,100,100,16,Insignia:Standard,fraBlank,FFFFFF
,FFFFFF,100,100,9,Neckwear:Standard,scarf,FF0000,6A0108,100,100,24,Belt:Expansion1,fraBlank,6A0108,F
F0000,100,100,15,Leggings:Standard,stockings,FF0000,6A0108,100,100,10,Overleggings:Standard,vees,FF0
000,6A0108,100,100,11,Pants:Dresses,layered,6A0108,6A0108,100,100,14,RightFoot:Standard,soft,6A0108,
FF0000,100,100,13,LeftFoot:Standard,soft,6A0108,FF0000,100,100,12,Back:Expansion1,longcape,FF0000,6A
0108,100,100,3,Wings:Standard,fraBlank,FFFFFF,FFFFFF,100,100,4,Tail:Standard,fraBlank,FFFFFF,FFFFFF,
100,100,5,Aura:Standard,flame,E86517,FFF701,100,100,2,Companion:Standard,dragonlet,FF0000,6A0108,100
,100,31,Background:Standard,fraBlank,FFFFFF,FFFFFF,100,100,1,RightHand:Energy,lightning,FF0000,E8651
7,100,100,30,LeftHand:Polearms,orb,6A0108,FF0000,100,100,28,#

Short Description: Alterraya is the strongest magic user in all of hell save for the Arch-Devil himself. She and the Arch-Devil are the only beings in all of Hell that can summon Dracos (The dragon that is next to her). Despite her appearance in the image, she is actually very kind-hearted when not preparing for battle. She too, being a powerful magic user, has bright red eyes (Salster is a warrior hell being, so his eyes rarely flare to a bright red). She fell in love with Salster when she was assigned by the Arch-Devil to follow him due to mysterious actions on his part , and the fact that she could get close without much suspicion. She learned the secrets he knew, and she believed him when he told her what he knew, unlike the others. Thus, they teamed up, and things went their way.

She does not user her gender to her advantage. She does not tantalize, tease, seduce, etc... to sabotage an opponent, but instead uses only her prowess in battle. She has a dislike of fiends, not in a racist way, but simply because they are always too mysterious. She respects them for their ability in combat, but cannot help but be angered by their cryptic ways.

Weapons and Armor
Her robes, like the ones she wove for Siril, are as protective as medium-weight armor (She can't make them amplify her magic ability, as she is the one who wove them). She found her orb-staff in the Hell Stone mines. She had been sent to mine them for a short time (She was normally a redeemer, but a lot of souls were no longer in the grey area that required redemption, so she was sent to another job, although she didn't have to meet a quota like some others). She ended up finding what looked like a vortex. Right outside the vortex was an orb of swirling red energy. She took the orb, and spent several days forging a staff that didn't shatter when it came in contact with the orb. She actually had to forge the staff out of hell stones. What the orb truly does, she doesn't completely know, but she does know that when she has it in her hand, she feels an unnatural amount of power. When she first came in contact with the orb, she also seemed to know the incantations to certain spells she didn't know before. She believes it may have been from the fiend realms, but the spells are of elemental control, so she isn't sure.

Magic and Abilities: She has all the normal hell-based spells, as well as summoning dracos. She also has several elemental based spells she learned from the orb.

HUNGRY EARTH: Alterraya can choose any surface, and utter an incantation. The surface opens up and a strong but small vortex will appear in the center of the crater-like opening in the surface she chose. The vortex will target a single being or object that Alterraya chooses, and will try to suck it into the crater-like opening. If it succeeds, which it usually does against weaker or off-guard opponents, the surface will close around them, killing them instantly. Otherwise, it's an effective way to distract the opponent as a way to escape, or use an attack that requires channeling power.

THUNDEROUS WAVES: When near any large source of water, it is not very taxing on one's strength, but otherwise, it requires a great deal of energy to use it. A mass amount of water swirls into a towering spiral, then crashes down on a location of Alterraya's choice. However, once the water does crash, the resulting waves reform and crash down a second time. This can be done over and over until the user runs out of energy. When near a large amount of water, the amount of energy used to reform the water is actually more than it takes to summon it the first time. Otherwise, it costs a little less, but is still heavily taxing.

GALE: A near unstoppable force of wind is blown in one direction of Alterraya's choosing. Although it can't really do much damage, it can be useful for escaping or distracting. However, if there are enough objects also hit by the wind force, the objects can hit the targets and cause serious accumulative damage.

More later, maybe.

Weaknesses: Alterraya's main weakness is that she has little combat prowess. She can use a dagger, but only with partial effectiveness. She is also weak to light magic.

GRIM REAPER! ALL HAIL!

Image:

2. 5b5*m1*GrimReaper*Hair:Feminine,fraBlank,FFFFFF,FFFFFF,100,100,23,Eyebrows:Standard,fraBlank,FFFFFF,
FFFFFF,100,100,21,Eyes:Standard,pharoah,FF0000,FFFFFF,100,100,20,Nose:Standard,fraBlank,FFFFFF,FFFFF
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FFF,100,100,8,Coat:Standard,robe,000000,000000,100,100,25,RightGlove:Standard,forearm,000000,000000,
100,100,17,LeftGlove:Standard,forearm,000000,000000,100,100,16,Insignia:Standard,fraBlank,FFFFFF,FFF
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707,100,100,30,LeftHand:Miscellaneous,scrolltube,848484,000000,100,100,28,#

Short Description: The Grim Reaper is the most powerful being in the Fiend Realms. He is the one who controls the Chains of Fate (No, not the spell that he gave to Siril, that is just the name he found fitting for it). As you saw in his image (his aura/background) his area of the fiend realms is The Void. However, he rarely stays in the area, as he has much work to do. The scroll he holds is blank until he receives orders from either Hollare, Tharren, or Altos (Altos is the ruler of the Fiend Realms, he will get a profile as well) or if he wills it to show a portion of the realm of the Chains of Fate. The area, of course, is far too vast for the scroll, so he must choose portions.. As for why he didn't interfere with Wolfbane when he was getting out of hand, you will find out in this profile). As I said, The Grim Reaper is the most powerful fiend of the fiend realms. Altos is actually weaker than him, but The Grim Reaper has sworn loyalty to him.

The Grim Reaper's orders are simple. He does not kill people whose time it is to die like the traditional grim reaper does. Why is he called the Grim Reaper if he doesn't reap? Well, he does. His task was even more difficult when heaven and hell were fighting, it was his actions that stopped the great war, and saved all the realms. As the controller of the Chains of Fate, it is his job to ensure that disruptions of the realms is kept in check. The Chains of Fate intertwine and tangle, they cross, they change direction, they split, they break. They break on their own, but the Grim Reaper must intervene sometimes. He can either keep a chain from breaking, or break a chain, or change one's path. However, his life is not eternal. In the beginning of time, his lifetime was beyond a number that can be counted by anything, computer or otherwise. However, every time he uses the Chains of Fate to intervene with the realms, his life-spawn is shortened. Now, he does not fear death, but this is simply nature's way of balancing things, as it does all things. His life-span increases over time, but decreases when he meddles. Occasionally, he will get orders from the three I mentioned before. They refrain from doing so often, as this shortens his life spawn, and they would hate to see him gone.

However, he does not have to always meddle via the chains of fate. To save his lifespan, he can go into other realms and assist there instead. Of course, doing so still shortens his lifespan if he uses any magic to do it. However, he can still offer advice, and if he uses magic to give other people spells, then it is only a one-time cost on his life span. It does not diminish his life every time they use it.
(In the case of the coins, they cost him his life only when used)

He does not like showing who he is, as people change the way they act when he is around.

He is friends with Abhorsen, because of circumstances that led to it. When Abhorsen was wreaking havoc, Altos was ready to obliterate him. However, the Grim Reaper warning him this was a bad idea. Altos was drunk with power at the time, though (He had just reached position of Lord of the Fiend Realms, meaning he had to make sure not to anger Tharren and Hollare to keep his position. So, he ordered the Grim Reaper to stand down. Now, knowing the extreme power of the Grim Reaper, I feel the best way to represent what happened when Altos (the second most powerful being in the Fiend Realms) was ready to obliterate Abhorsen.

"By my power, as Lord of Fiends, I command the transportation of Abhorsen Wolfbane here." Abhorsen was transported to Altos' quarters. "What's the meaning of this, Altos? We are both Fiends, surely you can reach an understanding." "There are no more understandings, Wolfbane. You were warned once before, you refused to listen. Now, I am afraid, that you can no longer exist in this realm." "Obliteration? Are you mad?" In a sudden burst of blackness, Altos was gone, and Abhorsen was bound by chains to the ground, unable to move.

"Reaper! What did I say? Stand down!" The Grim Reaper walked, or rather, glided, toward Altos. Altos, who had been standing tall and proud, was now backing away slowly as the Grim Reaper lifted his scroll. The scroll showed the chains of fate, and once chain-link in particular was pitch black. "I have seen the fates of man. If you destroy Abhorsen, the chains will be completely reformed. Such a change is DANGEROUS, Altos." Altos was now staring at the Grim Reaper as he loomed upward, growing impossibly. "You have free will, Altos, but know that SO DO I!" Altos nodded, and was transported back, the chains released from Abhorsen.

"You can't possibly obliterate me! All souls deserve a place, even in hell!" "I revoke my decision. Tharren or Hollare will deal with you if necessary... Be gone."

Such is how the Grim Reaper saved Abhorsen's life, which would in the future save Stranghill's lie. The Grim Reaper can tell how important a being's life is by how long and how entangled their chain is, Abhorsen's was one of the most complicated. As was Stranghill's, Salster's, Siril's, Alterraya's, and several others (you'll see). Because of this, he was very willing to stop Altos' chain in order to save Abhorsen's.

He interacts a lot with Siril, as Siril's fate is destined to become very complex. He has given gifts to many different people, etc...

Weapons and Armor

SCYTHE OF FATE: This scythe is the most powerful weapon to exist, no known item or person is as powerful as this, because it is the only thing powerful enough to cut the Chains of Fate. Not only that, but the Grim Reaper is the only one powerful enough to use it (the scythe that comes with the coins is a weaker version of it). The Scythe can cut through anything, as the Chains of Fate are the strongest substance to exist in any realm.

His robe is not his armor. In fact, underneath the robe (i couldn't show this in the image) he wears chain-mail armor, composed of cut Chains of Fate. The armor is, of course, impenetrable. Therefore, the Grim Reaper is untouchable by any form of weapon.

Magic and Abilities: There are far too many spells that the Grim Reaper has to be able to list in any way shape or form. He has every spell known to beings, and more that exclusive only to someone of his power level. Such as being able to add links to a chain if he decides it.

Weaknesses: The Grim Reaper's weakness is his reluctance to interfere too much. His lifespan is decreased when he acts, and he can't afford to die, as the Chains of Fate could no longer be changed, and not even Hollare or Tharren could guess what might happen.

HOORAY! That was hard.

Image
2. 5b5*m1*CrullysNythlyin(Ceremonial)*Hair:Standard,middleage,434343,434343,100,100,23,Eyebrows:Standar
d,eyebrows4,181818,FFFFFF,100,100,21,Eyes:Expansion1,plain1,FF0000,FFFFFF,100,100,20,Nose:Standard,t
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ndard,fraBlank,FFFFFF,FFFFFF,100,100,9,Neckwear:Standard,kerchief,FF0000,6A0108,100,100,24,Belt:Stan
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andard,fraBlank,FFFFFF,FFFFFF,100,100,5,Aura:Standard,fraBlank,9C9C9C,070707,100,100,2,Companion:Sta
ndard,bat,848484,181818,100,100,31,Background:Expansion1,forest,000000,313131,100,100,1,RightHand:Ex
pansion1,skull,202020,6A0108,100,100,30,LeftHand:Miscellaneous,book,181818,6A0108,100,100,28,#

Short Description: Crullys Nythlin is one of the few remaining vampires, as well as their leader. He is one of the few Necromantic vampires, and by far the strongest both in combat and magic. But before I talk more about his history, you need to know about vampires.

VAMPIRES: Vampires are different in this universe. First off, when a person becomes a vampire, their facial features will strain and change, as if they became older. However, this face stays the same for many more years than it should. A vampire's lifespan is four hundred sixty-eight years on average. However, Crullys' great great grandfather was the longest living vampire, who lived to one thousand one hundred twenty-nine. That is because he had the Vampire's Gem. The Vampire's Gem was given away to Errayata Necrome.

Crullys' great great grandfather was tired of living. His ability to act, even with the vampire's gem, was heavily diminished. So, he passed it on to Necrome. Errayata was a famous vampire leader, as she wrote the Grimoire Necorum, a book of hundreds of necromantic and vampiric spells. She was killed by Galthran's (you'll meet him later) ancestor. But, before he could take the Vampire's Gem and destroy it, the other soldiers within the battle were unstoppable when it came to recovering the body and the gem. The gem was then awarded to the soldier of greatest leading, combat, and magical capabilities. This was Crullys Nythlin.

Another trait of vampires is that when they are hit by sunlight, instead of being hurt like traditional vampires, they become human... Vampires normally have greatly increased strength, agility, and intelligence, but once they become human within sunlight, they lose these traits, as well as the ability to use any of their vampiric powers or knowledge until within darkness again. They can still use necromancy while human, as there are many living necromancers in the worlds as well. Other supposed weaknesses are mostly false. For example, garlic has no effect on vampires whatsoever. This was a rumor spread by necromancers and vampires in order to deter vampire hunters and the like from their real weaknesses. Wooden stakes are also a misleading trap. Any tool can kill vampires, but only items blessed by magic (even a trace amount) are able to pierce a vampire's skin. Anything not blessed will bounce off without any sort of effect. However, any magic will do, light, dark, fiend, etc... They are stronger against some magics than others, of course.

The inability to cross running water was simply a foolish assumption. One attack from a vampire resulted in his enemy swimming across a slow river to get away. The vampire did not give chase, but only because he couldn't swim, not because of the running water. However, the human seemed to believe they couldn't cross running water, and the vampires went along with it. Crosses and Ankhs, however, are indeed effective against vampires. They emit a powerful holy magic, that allows the holder to use any weapons (magic or not) against vampires, as the cross/ankh supplies enough holy power to transfer to the weapon.

Vampires can turn humans into vampires by biting their neck and transferring their own blood into the human. Unknown to common man and uneducated priest, vampires have their own bloodstream. Once contaminated by vampire or necromancer, the blood turns black. When a human is bitten by a vampire that does not want to 'turn' him, then the vampire will refrain from entering any of his/her own blood and simply take blood from the human. It is impossible to turn anybody bearing a cross or ankh, even as a simple necklace.

NECROMANCY: Necromancy is the art of dark magic and raising the dead. However, while dark magic is part of necromancy (all necros have dark magic spells) but necromancy is not always part of dark magic (Dark mages do not necessarily have necromancy spells). Necromancers use the spell 'Call Storm' in order to summon storm clouds to block out the sun and protect the vampires and other sun-vulnerable creatures from sunlight. They also use dark magic spells such as black lightning, shadow-fire, etc...

Necromancy can turn beings into vampires as well. A necromancer must encircle the person within two separate Circles of Necorum. The name comes from the fact that it was the Grimoire Necorum that explained the task. The first (inner) circle is a circle of containment. This circle will keep the human's soul bound to the body despite any amount of decay. The second circle (outer) is a circle of Vampirism (obvious, don't you think?) that will transfer them the traits and powers of vampires, as well as transform their blood.

VAMPIRE'S GEM: The vampire's gem grants immunity to the sun, as well as an immense amount of increased strength, intelligence, and agility. It also bears mystic powers yet to be discovered by any of its previous bearers.

Weapons and Armor: This will be listed in his battle profile.

Magic and Abilities: I listed all of these in the history.

Weaknesses: If his amulet is removed, he will be thrown off balance by the severe change. He is also weak to light magic. If the amulet is off, he can also be weakened by sunlight.

Rez - February 18, 2008 02:10 AM (GMT)
Image:

2. 5b5*m1*Rez*Hair:Standard,fraBlank,FFFFFF,FFFFFF,100,100,23,Eyebrows:Standard,fraBlank,FFFFFF,FFFFFF,
100,100,21,Eyes:Standard,pharoah,FFFFFF,FFFFFF,100,100,20,Nose:Standard,fraBlank,FFFFFF,FFFFFF,100,1
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Mask:Standard,knight,BDBDBD,E7E7E7,100,100,22,Headgear:ModernCommon,fraBlank,FFFFFF,FFFFFF,100,100,2
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FFFF,FFFFFF,100,100,30,LeftHand:Blades,doublesword,A6A6A6,727272,100,100,28,#

Image name: Rez, From the Skyblade series

Short description:Rez has a long history of hatred for the United World Defence Corporation, or the UWDC, after they stuck him in an insane asylum when he was five for 30 years, to shut him up. They also forced his brother to kill his parents, a fact which he has not forgiven them, or his brother for. Rez is one of the two leaders of "The Orange", a rebel organisation against the UWDC.

Weapons and armour:Rez has three blades which pop out of each hand, wolverine style. However, by will, those three blades can pop out entirely, becoming a sword. Rez is so fast, he can swing with one sword, let go, swing another that is in mid air, and go back to the first sword, with all six never touching the ground. The Rez suit is designed to be completely invincible, and if a nuclear warhead were to hit him straight in the chest, he would not even be slowed down. Nothing hurts him, and the suit also repetively feeds him. Basically, most of his body is comatose, while his brain controls the suit itself. Rez has various other, hidden weapons in his suit, which would take me hours to list. He is a walking tool shed.

Magic and abilities: Rez is completely indestructable by all human standards. On the heel of both his feet, two harpoon like blades pop out,, attached to wire, and cling onto anything they touch. This means, Rez can shoot it out and hit people, then swinging them around, or can even hit walls, and swing from them upside down, doing various flips.
Weaknesses: Rez can only be cut by the skyblade or the armageddon blade. Rez can not swim.




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