This will be an XP based RP where you will be awardedcertain amounts of Xp by the mods of the RP which i shell select (they will have to be a mod of the forum or admin) All characters will start off as shimigan in the soul reapers academy. They will start off at level 1 and work there till everyone is level 5. When Everyone is level 5 there will be a graduation ceremony and then a new RP thead will be opened for the second part. The second Part involves all new graduates to go on a mission which will effect what type of character they will have in the future (either Hollow, shimigan, or renagade shimigan).
Battles will be controlled by a dice system found on this website (
Number generator ((These will be controlled by a game mod or if mod on mod, these will be determind by an unbiased mod or admin))
XP Levels
1 = 0XP
2 = 10XP (+6 stat points)
3 = 20XP (+7 stat points, zanpakto)
4 = 30XP (+6 stat points)
5 = 40XP (Abilty, +6 stat points)
6 = 100XP (You gain 50 XP at graduation)
How to gain XP
6 for fighting
1 for fighting and loosing
4 for fighting and winning
2 for a descriptive post
4 for training (E.G weights or track but must remain in char)
6 for winning the weekly Tournement
Stats
strength = extra damage done by melee for example Dice damage 5 + 5 strength
Dexsterity = Increases your chars ranged for kidou and ranged attacks
Speed = Increase amount of times you can inflict damage and also your chars runnign and shunpo speed
defence = Attacks from dice rolls below deffence will be reduced to 0 damage those above will be deducted by def.
Health =Increases health (Helth*level) ***everyone starts off with 10 for health***
Spiritural energy = increases damage done by kidou for example dice damage + 5 spiritural damage
Chacters types
these effect what type of comabat your characters best at
fist fighter - when attacking with fist you get damage bounous of half your daice damage. E.G. Dice damage 16 = 16+8>>24
Fist fighters take more damage from sword attacks ((+2 for every level))
Swordsman - when defending they automatically subtract a quarter off there oppoants damage e.g = damage delt 10 would go to 7.5 but rounded up = 8
When attacking damage is subtracted by 1 for each level
Sword dancer = Automatically get double rolls for extra damage E.G. roll 1 =6, Roll 2 =10, total 16
Defence is halfed
Kidou - Attack from a distance and have a wide verity of attacks from binding to blowing holes out of people. +5 damage for every level. EG level 1 +5, level 4 +20
defence is halfed and close quarter combat halfed
Helath Fomula(Level*health)+dex
Damage Formula(level*1= number of rolls)
(add all Rolls together aswell as strength)
Profile sheet
You Have 12 Points to add onto baisic stats