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Title: Fluff for the Book: Part 1


Woodpecker - February 25, 2006 02:10 AM (GMT)
Okay, I've put together the first of three parts of the fluff. It's basically a history of the angelic race. Next I'll tackle angelic exsistence and civilization, then on to all the unit crap.
I've changed a bunch of stuff. Rant at me as you see fit. My main goal was to create a consistant fluff picture that also works well within the framework of the exsisting GW fluff. I don't know how well I did that last part, but I don't care about that as much. I just want it to be plausible there.
As far as the writting goes, it's no where near my best. This is just a first draft. Give me a few revisions and we'll have some damn good fluff.

BTW, at the bottom, I've included some stuff on where I got names from.

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Introduction
Far to the south and west of the New World and the coasts of Lustria there is an area of ocean from which no ship has ever returned. The elves will not sail there, or even speak of it. Men know it only from rumor and myth. Magicians cannot see what lies there. It has been hidden for as long as anyone, man, elf, or otherwise can remember. The world has almost forgotten it. It seems only the Slann contemplate it now. Which is strange, because it may hold the last hope for the world’s salvation…

History of the Sabaoth

The Origin of the Celestial Host
In the elder days, many thousands of years before men and orcs, the Old Ones first came to this land through their mighty portal. Eons ago they began to alter the world to their ineffable purposes. Their powers were beyond comprehension and their names and titles shall forever be preserved in the old places of the world: Chotec, the Flame; Quetzl, the Protector; Huanchi, the Jaguar; Tzunki, the Storm; Tlazcotl, the Impassive; Tepok, the Inscrutable; and Xholanka, the Lost.
Of these gods, the least known is Xholanka. He seems to have been something of an outcast, although whether this was by choice or force history does not recall. When the Old Ones made ready to leave this world, Xholanka was the last. All the other Old Ones and many of their servants passed through. But as Xholanka was about to pass through the portal, something went wrong. None truly know what happened then, whether chaos corrupted the portal so that it would not work, whether another of the Old Ones broke it to prevent the chaos pouring into the world at that moment from following the gods in their escape, or whether a third party reached into the fabric of the gate and twisted it out of reality. But whatever caused it, the blip attracted the attention of the forces of Chaos, who had just begun their assault on the world. The winds of magic, a thousand times stronger then they are now, burst from the corrupted portal, carrying with them countless tons of pure warpstone powder. Ten thousand greater daemons and an uncountable horde of other foul things burst forth, determined to ravage this world in the name of their dark gods. But in their way stood Xholanka, a warrior Old One, with the power to warp worlds at his fingertips. With his warriors he met the oncoming storm. The winds exhausted their power battering against his strength. Warpstone combusted when it came near him. His sword, carved from a single pure white diamond and enchanted with magic beyond belief, cleaved three greater daemons in half with each stroke. But sadly, even an Old One could not stand forever against that tide of evil, and eventually he fell. The chaos army was a mere fraction of its former size, but he had succumbed, and the battle for the southern gates seemed lost.
But even in death, Xholanka found a way to foil his enemies, for he was an Old One, and they are far more than any mortal. He was the first to die in the history of the universe, and as he fell, his body exploded into thousands of gleaming fragments which ripped many more daemons asunder. And where these crystals struck the ground, beings of blinding light leapt up: the Sabaoth, the Angels. As these beings formed and began to fight, the daemonic advance crumbled. Depleted by the power of Xholanka, and now faced with a host of new warriors, the daemonic legion was forced back to the gate of the Old Ones and out of reality. Thus, the Storms of Chaos first began, and the Southern Wastes were closed.
Although the Angels had won a small victory, Chaos was still pouring into the world. So, side-by-side with the Old Ones’ other servants, the Lizardmen, the Sabaoth prepared to engage in the greatest struggle this world has ever seen. For centuries, war raged, but in the end the seemingly inexhaustible stream of daemons was too much for the fledgling angels and their abandoned allies. The Lizardmen were forced back to the last of their temple cities, the angels to their great stronghold of Ayamith. The end seemed neigh. But then help came from the most unexpected of places. The mages of the young Elvish Race sacrificed themselves to cast a spell of incredible power, a spell that drained the winds of magic and banished Chaos to the edges of the earth.

The Golden Age and the Fall
The next millennium was the golden age of Angelic Civilization. Born as they were at the beginning of a 1000 year war, it was the first time they had experienced peace. The Lizardmen were content to sit in Lustria and rebuild their own civilization, and the other races of the world were young. Although the Angels still had to be on constant watch for Chaos incursions from the northern pole, they had time to explore their own potential. Under the watchful eye of the Council of Seven, the Sabaoth built Ayamith up to be the pinnacle of light and beauty in the war-torn world. Most importantly, the angels had time to gain an understanding of their own existence. They stopped referring to Xholanka by his Saurian name, calling him instead “our father” or in their tongue, “Seraphaal”. As a testament to him, they recorded the history of their race in the Celestial Tome of Seraphaal. The future seemed bright.
But ever insidious are the forces of Chaos. Even as the angels were being born, was the seed of their downfall planted. For at the great battle that had begun their history, warpstone had corrupted some of the crystals as they fell, and the angels that rose from those shards had darkness deep in their hearts. Even one of the Seraphim, a member of the Council of Seven, the leaders of the Sabaoth, had been corrupted. And under his command, the Dark Angels spread their taint. At the peak of the golden age, Chaos had corrupted fully a third of the Angelic population. They could have spread farther, but by a lucky accident, they were discovered.
The Angelic Nation plunged into a civil war. Angel fought Angel in the streets, and at the top level of the city of Ayamith, the Council fought against its traitorous member and his twisted virtues. Sephiroth, leader of the angels, faced Ashshaitan, the traitor. Both struggled together for weeks, and the skies of much of the world were filled with flashes of white light, as they hurled their energies against each other. It became clear to Sephiroth that he would never win against such a powerful being backed by chaos, so he sent his final instructions to his lieutenants and then using all of his energy, cast both himself and his enemy into Sheol, the Angelic void.
With the loss of their commander, the Dark Angels were forced into retreat and eventually destroyed, but the damage had been done. The world had not fallen to chaos, but only one tenth of the original angelic population had survived, and Sephiroth, greatest of the Seraphim, was dead.


The Concealment
The Fall reduced the Angelic Nation to a fraction of its former glory, another Chaos incursion was threatening, and the Sabaoth did not have the armies left to stand against it. So with heavy hearts, they passed on the protection of the world to the younger races and focused their last energies on concealment, so that they would have time to rebuild and restore their armies. Every reference to anything faintly angel-like in the histories of the world just disappeared. Soon the angels passed into myth and legend, and eventually were completely forgotten by all but the slann.

The Return
Since before the birth of Sigmar, the Angels have been concealed on their hidden island, slowly rebuilding their civilization and armies. The process has been slow but it has been sure. Under the guidance of the Seraphim, the angels are nearing the point where they can cease making secretive raids upon the Forces of Darkness and truly begin the war on Chaos. Something is stirring in the Chaos Wastes, but something is also stirring in the Angelic Void and far out off the western coast of Lustria. The Sabaoth are returning.
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NAMES:

Sabaoth: comes from some jewish book. Meaning is God's Army/God's Host. I think it would work as an angelic name for the angels.
Sheol: Means the underworld. Again, comes from some jewish book.
Ashshiatan: Variation of the Islamic name for Satan, ash-Shiatian
Sephiroth: I was going to change this, but I found out it actually means something like embodyment of god in hebrew, which is a totally awsome name for this guy.

Other things: Apollyon is an evil giant from Pilgrim's Progress, not an angel. He needs to go. I have no source for Seraphaal, but I think saying it means Angel's father in the angelic language works, because it sounds like Seraph. There will be a lot more on names and their origin when I get into Ayamith (which, conincedentally, is probably going to be changed again, because I can't find anything about Ayamith meaning anything) and the Council of Seven (which is made up of all the seraphim, or was until Seph and Ash killed each other).

Part II coming soon.

What do you think?

Dark Angel - February 25, 2006 03:06 AM (GMT)
Sephiroth
This name derives from the Kabbala, a religious lore that has its origins in Jewish mysticism:
"At the Creation," explains Kabbalist spokesman Steve Edelman, "God sent out a pulse of energy into the void. It presently branched and sorted into ten distinct spheres or aspects, corresponding to the numbers 1-10. These are known as the Sephiroth. To return to God, the soul must negotiate each of the Sephiroth, from ten back to one. Armed with magic and faith, Kabbalists have set out to conquer the Sephiroth. Many Kabbalist secrets have to do with making the trip successfully.
"Now the Sephiroth fall into a pattern, which is called the Tree of Life. It is also the body of God. Drawn among the ten spheres are 22 paths. Each path corresponds to a letter of the Hebrew alphabet, and also to one of the cards called 'Major Arcana' in the Tarot.
"Some Sephiroth are active or masculine, others passive or feminine. But the Tree itself is a unity, rooted exactly at the Bodenplatte. It is the axis of a particular Earth, a new dispensation, brought into being by the Great Firing."
(Gravity's Rainbow, Thomas Pynchon, p. 753)

and

Sephiroth (seh-fee-rowth) has a great origin! It's Hebrew for 'numbers' and is directly related to Arabic 'sifra', French 'chiffre', German 'Ziffer', and English 'cipher'. (Sanskrit 'shunya' meaning 'void', originally.) In Hebrew (among other alphabets), each letter has a numerical value, and the art of adding the letters in a word or phrase to get a certain value is called 'gematria'. In Hebrew, the word Sephiroth has the value of 756; in Greek, 894.

other than that its good fluff so thumbs up

provided by FFcompodiem


Baranthazul - February 25, 2006 03:09 AM (GMT)
Most kickass fluff ever.
---Baran

Clavix - February 25, 2006 03:17 AM (GMT)
It's really good and was interesting to read. I don't think you need to change Ayamith just because it doesn't mean something in real life. We could just say it means Stronghold or Citadel or something in the Angelic Language (BTW we should make a name for the Angelic Language too, like how Elvish is Eltharin, Dwarfish is Khazalid, Empire is Reikspeil, etc)

Woodpecker - February 25, 2006 03:46 AM (GMT)
Thanks guys. I don't actually think it's that good yet. I was just getting my ideas down.
You're all cool with the Xholanka thing?
DA, I know. I was just sumarizing.
Clavix, yeah, you're right. I don't think it's important yet though. When we get to the language fluff, which is down near the bottom of my list, we can worry about it. Right now we should focus on 1.4, the PDF, and more of this.

Haktar - February 25, 2006 09:14 AM (GMT)
w00ts! yah, awsome fluff WP, no objections

Prince Senlaith - February 25, 2006 12:14 PM (GMT)
Ok, mostly I think this is a pretty good compilation. However, there are a couple of things I'm not sure about:

QUOTE
Their powers were beyond comprehension and their names and titles shall forever be preserved in the old places of the world: Chotec, the Flame; Quetzl, the Protector; Huanchi, the Jaguar; Tzunki, the Storm; Tlazcotl, the Impassive; Tepok, the Inscrutable; and Xholanka, the Lost.


I'm not a fan of giving the Old One's name's in Lizardman style. The tongues of the Angels and Lizardmen are very different, and therefore it's only natural for both races to have different names for things. The Aztec-style names don't really fit with the Angelic style, I think it would be best to give them names in Angelic style, but perhaps make references to how the Lizardmen call them differently.

QUOTE
But even in death, Xholanka found a way to foil his enemies, for he was an Old One, and they are far more than any mortal. He was the first to die in the history of the universe, and as he fell, his body exploded into thousands of gleaming fragments which ripped many more daemons asunder. And where these crystals struck the ground, beings of blinding light leapt up: the Sabaoth, the Angels. As these beings formed and began to fight, the daemonic advance crumbled. Depleted by the power of Xholanka, and now faced with a host of new warriors, the daemonic legion was forced back to the gate of the Old Ones and out of reality. Thus, the Storms of Chaos first began, and the Southern Wastes were closed.
Although the Angels had won a small victory, Chaos was still pouring into the world. So, side-by-side with the Old Ones’ other servants, the Lizardmen, the Sabaoth prepared to engage in the greatest struggle this world has ever seen. For centuries, war raged, but in the end the seemingly inexhaustible stream of daemons was too much for the fledgling angels and their abandoned allies. The Lizardmen were forced back to the last of their temple cities, the angels to their great stronghold of Ayamith. The end seemed neigh. But then help came from the most unexpected of places. The mages of the young Elvish Race sacrificed themselves to cast a spell of incredible power, a spell that drained the winds of magic and banished Chaos to the edges of the earth.


I'm not particularly a fan of this part either. I think we need to somehow make it so that the Lizardmen and Angels had very little contact with each other, to explain just why the Angels aren't mentioned in the Lizardmen book. The trouble with the whole 'First Storm of Chaos' part is that there's some very definate fluff in the Lizardmen army book, and there's not really very much room for us to stick Angels in there without contradicting currant fluff. In a way, it might be better for us to remove the Fallen Angels from the fluff altogether, and make it so that Sephiroth slew himself at exactly the same time as the Elven mages cast their great spell, combining his power with theirs in an attempt to banish the Storm of Chaos. All this would require would be to make it so that following the throwing back of the Daemonic Hordes, the Angels built their city of Ayamith (I think a new name would be better too, by the way), but the First Storm had only been pushed back, not wholly destroyed (although it was so much weaker now it might be better to call it the Second Storm), and the Daemons returned with even greater numbers, swarming over Ayamith and into the lands beyond, which is when they started the war with the Lizardmen. From then the fluff is mostly already covered by the other books, and we just need to put in the Sephiroth bit.

QUOTE
Council of Seven


This is far less important than the other stuff, but in Christian mythology there were fourteen great Archangels/Seraphim, which plus Sephiroth and Apollyon (new name) makes sixteen, which is a number I prefer, because seven seems a bit small for a council, and is also the number of one of the chaos powers (I'm not sure which).


Apart from those things, I really like what you've done with the fluff, especially the new names, the division of the history, and explaining in a bit more detail what happened when the Angels retreated into obscurity. I'm greatly looking forward to part 2!

Woodpecker - February 25, 2006 02:24 PM (GMT)
I've got a complicated numbers thing going on. I may switch it to nine, but 14-16 is just too many.
On the Lizardmen names: hmmm. I don't know if we can get away with that. The Old Ones created the Lizardmen, the lizzies would have called the Old Ones by their names. We can change Seraphaal's, but the others we just need to refer to. They aren't really important to the Angels, so we don't need to change anything.
Now the big part is important. I think we need to put the Angels on the opposite side of the world from the lizzies, and say that they had little contact. Then we can do what we want.

Prince Senlaith - February 25, 2006 05:14 PM (GMT)
The lowest I could see it being shrunk to would be 13, the 11 Seraphim whose names are actually given to blessings, plus Sephiroth and Apollyon. However, what we could do is change Sephiroth and Apollyon's names to the names of some of the Seraphim. For example, Sephiroth could become Metatron and Apollyon could become Azrael. We were already going to change Apollyon's name, and possibly Sephiroth's (because of the whole ff thing), so it woulnd't be that big a leap.

With the Old One names, just think of them as having a different languange, and thus the words for some things will be different. For example, chicken is chicken in English, but poulet in French. The gods of the other races of the world may have their roots in the Old Ones as well, Kurnous, Khaine and Isha might just be the names of some of the Old Ones in Elvish. The Aztec names for the Old ones just feel really out of place in the Christian/Hebrew/Jewish style language of the Angels.

The different sides of the world thing is pretty good actually. The Angels officially live on the Isle of Stars, to the east of the southlands (below India in a real-world map), but I think they should really live somewhere attached to the southern continent so they can reach the Polar gateway on foot. Regardless of where they live, they are pretty far away from the Lizardmen cities (around the distance from Mexico to the Indian Ocean in real life), so we could just say that the Lizardmen dealt with the northern gate during the great incursion of chaos, and the Angels dealt with the southern gate.

Woodpecker - February 25, 2006 05:57 PM (GMT)
We're keeping Sephiroth. We're getting rid of Apollyon completely. We don't need to have all of the blessing names on the council. They can just come from powerful virtues.
The Old One stuff is just intro. The only Old One the angels ever actually talk about is the one they cal Seraphaal.
As far as location goes, I was trying to put them out in the ocean way to the west of Lustria. If you have the WD 300 map, there's actually a spot out there that says "No ships return from here" or something like that. The gate thing was what I was thinking too. It would make sense, because the southern gates are much less active.

Prince Senlaith - February 25, 2006 09:20 PM (GMT)
Well, in GS's original idea, the Angels came from the 'Tower of Stars' (also on the White Dwarf map). I personally think that area is a better place for them, since the 'no ships return from here' place is actually rather close to Lizardmen territory.

Enoshima - February 25, 2006 09:57 PM (GMT)
As long as it is close to lizardmen territory, and not in, I don't see the problem.

The lizardmen only leave their own place to take back things that where stolen from them.
and since the angels where in hiding, they won't go looking for the lizardmen either.

I just got an idea (so if no one else likes it, we just let it out).
what if we keep it at the "no ships return from here" spot.
in the past, there was a connection between lustria (or is it other lizardmen territory, don't have the infamous map) and the angels' realm, but then some natural disaster (or maybe something that has to do with chaos) caused the land bridge between the 2 realms to fall apart. from that point, the lizardmen and the angels became strangers to each other.

just to make clear, this was thought up in five minutes or so, I won't mind if you don't like it at all.

Ironskintribe - February 25, 2006 10:31 PM (GMT)
I have the WD 300 map and I like the no ships return from here part. And why are we getting rid of Appolyon and keeping sephiroth. I say we do the opposite. Especially since sepiroth is copyright infringment.

Woodpecker - February 26, 2006 03:14 AM (GMT)
No it isn't. Sephiroth is the plural of sefira, which are the traits or embodiments of god in the hebrew language. Bring on the copyright lawyers, I'd love to kick their asses.
We're getting rid of Apollyon because he's an evil giant in Pilgrim's Progress, not a good angel.

shootyarmies - February 26, 2006 03:50 AM (GMT)
QUOTE (Woodpecker @ Feb 25 2006, 09:14 PM)
Bring on the copyright lawyers, I'd love to kick their asses.

so true...

Think of something contructive...

I think that appolyon should be dropped, or just added somewhere as an enemy or test?

Ironskintribe - February 26, 2006 01:30 PM (GMT)
Ok so change the name but I like Rogues fluff and rules for "Appolyon."

Dark Angel - February 26, 2006 02:19 PM (GMT)
i really wouldent mind removing Appolyon he has no link but you could make him a challang, dead or the person who controls the 7 chaos cherubm

Woodpecker - February 26, 2006 05:32 PM (GMT)
The 7 Chaos cherubim? DA, you really need to stop pulling stuff out of your ass.

Speaking of which, I just CANNOT figure out how crystal fits into this army. I've got some ideas, but they all seem stupid to me. This is a unified army. There should NOT be factions. It completely screws up my number system and my geography. I think we can make crystal armor an upgrade, but nothing more.
And where did Canti come from? Some japanese animie show, right? Because I'm getting rid of him too.

Prince Senlaith - February 26, 2006 09:38 PM (GMT)
Weeell, I'm definately against removing Crystal. From a simply army-list viewpoint, crystal provides us with a defensive infantry unit, and a cavalry unit, and also gives us a crucial fourth core unit, which is pretty vital to the list.
Out of interest, what is your number system/geography, and could we see it? Chances are somebody might come up with some good ideas.

Dark Angel - February 27, 2006 01:08 AM (GMT)
nothe name came from a videogameand canti is the black winged angel of fire
no way i will drop crystal

also i'm bad with names but that idea isnt just pulled out my ass!

Ironskintribe - February 27, 2006 02:39 AM (GMT)
Make sure there are no cpyrights... and while I agree that sub-parts of lists are not my favorite I agree with others that crystal units add needed units to the army.

Woodpecker - February 27, 2006 12:18 PM (GMT)
Yes, I understand, but can we look for an alternitive, or at least make them less a subset and more angels with special equipment?
The number fluff isn't done yet. I'll post it for modifications when it is.

Prince Senlaith - February 27, 2006 04:42 PM (GMT)
Well that could work. We could perhaps make it so that rather than the Crystal Forest being outside of Nirvana, it could be inside. The Angels could have found the shard of Seraphaal, and taken it with them as a holy relic, and created a temple-garden for it, which eventually bloomed into a small forest within the city. The Crystal Guardians could be formed from those Angels who developed an association with the crystal, or who swore to protect it, or who were simply chosen to be part of the elite organisation gifted with the valuable crystal weapons and armour. The Silver Drakes and Knights could remain pretty much unchanged. We could keep the troops, but lose the division.

Ironskintribe - February 27, 2006 08:03 PM (GMT)
I like Prince's ideas as it helps to calm WP's anger about crystal and still gives us a viable and reasonable option to work with in fluff. I bet DA won't like it much but I say we go with something like Prince said.

Dark Angel - February 27, 2006 08:18 PM (GMT)
i'm patral with it, cuz to make it work you will have to add another level and put a forest in a city which is kinda odd. But if it goes throught i at least want canti in it. Though there will have to be fluff changing for all as well as silver drakes, because of the dissaperance of the forest but if that stays with the crystal angels living in the angelic capital then its fine and canti is part of it then i'm for it.

p.s. i say the best way to describe the guardens would be Angels who developed an association with the crystal cuz an elite orgenzation would require elite stats

Woodpecker - February 27, 2006 09:37 PM (GMT)
Canti we're getting rid of. Openly stealing copyrighted stuff is not happening on my site, because I don't want it shut down. If there was a source other than where you got him from, we could keep him, but I've looked, and I can't find one.
I like the forest. I'll try and work that into my Ayamith fuff. But didn't all the crystals turn into angels? Maybe it's fragments of his sword?

Prince Senlaith - February 27, 2006 09:57 PM (GMT)
Currantly, the fluff for the crystal is that it was the one shard of Seraphaal that did not turn into an Angel. The Angel's revere it because it's a part of him, it's basically one of them in pure form, and a piece of the being they revere above all others.

Ironskintribe - February 27, 2006 11:32 PM (GMT)
But it is so pure that it could partly warp them or something that made them better and stronger.

Dark Angel - February 27, 2006 11:46 PM (GMT)
i dont care much for the name i just want to keep the guy in there but give him a name thst just as strong like Raynard (tutonic for a fox: foxes are related to fire), Redmund (A wise or mighty protector), Tallis (Wise, learned), or Varuna (The God of the night sky)

these name can replace canti as long as the character says in i'm ok

no warping, warping is chaos like activity

P.S. Elvin is a tutonic name meaning all wise

Haktar - March 2, 2006 05:10 PM (GMT)
QUOTE
On the Lizardmen names: hmmm. I don't know if we can get away with that. The Old Ones created the Lizardmen, the lizzies would have called the Old Ones by their names. We can change Seraphaal's, but the others we just need to refer to. They aren't really important to the Angels, so we don't need to change anything.

Hmmm.
In german, they don't say "England", and in ENgland we don't say "Deutschland" i think the same should apply, different languages call different places different names.

Woodpecker - March 2, 2006 10:40 PM (GMT)
You guys are missing my point. This isn't what the angels call them. It doesn't matter what the angels call them. This is the introduction, so we should base what we're talking about on exsisting fluff. Follow me?

Clavix - March 2, 2006 10:41 PM (GMT)
I get the point. Maybe we could have their names, then have some like "whom the angels called..."?

Prince Senlaith - March 3, 2006 10:11 PM (GMT)
That would make sense Clavix. Don't break Angelic languange tradition, but also link in with existing fluff.

Haktar - March 4, 2006 08:27 AM (GMT)
Woohoo! A compromise- loving it.

And DA, just beccause sephiroth was used in a film/game/whatever, it doesn't mean that they created it. names have been used in games before, and we can still use 'em. its not a C infringement

Ironskintribe - March 4, 2006 11:12 AM (GMT)
No they can't copyright most names but what they do have the copyright on and I am sure that they probably do is that of sepiroth the one winged angel. He is a huge character for them and they would definately copyright him.

Dark Angel - March 4, 2006 11:38 AM (GMT)
haktar i'm not talking bout sepheroth i'm talking bout name replacements for Canti, sepheroth's name is going to stay so meh

also i think the only alterd name should be the guy who made us

Grand Seraphim - March 4, 2006 03:11 PM (GMT)
Ive only had a breif look (will be more in depth later) and being the nit picker that i am :P You missed one of the Old ones out... There was an outcast one.

Its in the Lustria book i think...

ARGH I CANT REMEMBER (head explodes)

Woodpecker - March 4, 2006 06:07 PM (GMT)
Yes, there was an outcast one. The one who the angels come from. :P
The compromise is fine, but I think it's pointless. Nobody cares about what the angels called the old ones besides Sephiroth, and I geruntee somebody will rag on us for changing their names. Plus, it takes up unneeded space. I just don't think it's a big deal.
DA, angels aren't teutonic. They're angels. The character Canti will be kept, but his name will be made to fit with the others, who are pretty much coming right out of Judeo-Christian myth.
Sephiroth is a WORD in hebrew. Copyrighting its use would be like copyrighting the word "peanut".

Dark Angel - March 5, 2006 03:08 AM (GMT)
Tallis (Wise, learned), or Varuna (The God of the night sky)
tallis is babeylon and Varuna is sansket(spl?) whish cames from a neer background of the religons

Woodpecker - March 5, 2006 06:04 AM (GMT)
Babalonian? Sanskrit? Neither of them have anything to do with western religion. Sanskrit and buddhism, perhaps, but not Judeo-Christianity.




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