Im not awsome at making lists, but if someone wants to write it out and tell me how to play it i can play it out for you with other models or something. I wont get it done instantly because i have GCSE mocks right now, but i should be able to play it some time after new year.
How many points?
I've got a 2k one sitting around so:
| QUOTE |
Characters: 500
Cherubim on Silver Drake (Level 3, Master of Crystal, Wings of Fire, Spear of Light, Blessing of Zadkiel) = 500
Core Units: 828
12 Angels (Shields, M) = 150 12 Angels (Shields, M) = 150 12 Angels (Shields) = 144 12 Angels (Shields) = 144 5 Vengences = 120 5 Vengences = 120
Special Units = 360
3 Silver Knights = 180 3 Silver Knights = 180
Rare Units: 310
5 Sons of Fire = 155 5 Sons of Fire = 155
Total: 1998 PD: 5 DD: 4 Models: 75 (83 wounds)
|
I'll give some tactics if you like/will use the list. Or, if anyone asks.
yeh ill use that Maedhros. Talk tactics please.
Well, with the advent of 1.3, you're going ot have to change the list. I'll write a new one up now.
---Baran
Haktars HellAngels:
Lords
Ark Virtue (235)
Lv.4 (35)
Spellweaver (40)
Blessing of Raziel (40)
350
Heroes
Princedom (100)
HA/SS (13)
Blessing of Azrael(40)
153
Princedom (100)
HA/SS(13)
Blessing of Zadkiel(20)
Eagle Quills (25)
158
Virtue (105)
Lv.2 (35)
2 Scrolls (50)
190
Core
12 Angels (132)
Sh (12)
Mus (6)
150
12 Angels (132)
Sh (12)
Mus (6)
150
12 ArchAngels (168)
Halberds
Mus (7)
175
5 Vengeances (95)
5 Vengeances (95)
Special
4 Silver Drakes (240)
5 Anelai (105)
Rare
5 Sons of Fire (140)
2001
Tactics to come.
---Baran
Revised list:
| QUOTE (Maedhros) |
Characters: 718
Cherubim (Master of Crystal, Silver Drake, Wings of Fire, Spear of Light, Blessing of Zadkiel, Shield) = 408 Virtue (L2, Scroll) = 155 Virtue (L2, Scroll) = 155
Core Units: 640
12 Angels (Shields, M) = 150 12 Angels (Shields, M) = 150 12 Angels (Shields, M) = 150 5 Vengences = 95 5 Vengences = 95
Special Units: 360
3 Silver Knights = 180 3 Silver Knights = 180
Rare Units: 280
5 Sons of Fire = 140 5 Sons of Fire = 140
Total: 1998 PD: 6 DD: 4+2 scrolls Models: 65 (75 wounds)
|
The Cherubim rides solo, and goes after units such as elites and heavy cavalry. The enemies most expensive unit is his target. With impact hits (which can be rerolled thanks to second sign), and his 5 S5 AP attacks, he's sure to get quite a few kills. These translate into extra attacks in the next round thanks to the wonderful benefits of the spear. He should be pretty hard to bring down, with a 2+ save vs. missle fire, and a 3+ in combat; a 4+ ward; and MR(2).
One of the virtues should take heavens, and the other angelic magic. Second Sign should be defaulted to with one spell, due to the rerolls for impact hits, armor/ward saves, and wounds.
The angel units perform MSU infantry duties, such as flanking and baiting. They can change formation from 6*2 to 4*3, depending upon whether you need the rank or the attacks. They're also quite durable, with their 3+ saves in combat, and 4+ vs. missles.
Vengences provide a missle screen for the sons of fire, as well as cheap holding units.
The knights provide a fast threat. They could be used to chase mages/warmachines if needed, but are probably best taking down units. MR(2) and a 3+ armor save make them pretty durable, and might of the fallen provides interesting options in combat. S or A are probably the characteristics I'd have to decide between, depending upon what the enemy is.
Sons of Fire are a sweet unit. Their ranged attack is formidable, and so is their combat skill. I'd probably park them 5" from the flank of an enemy infantry unit, and unleash the flames. The enemy would have to take a terror test next turn, and they'd be out of their charge arc. They should definatly be deployed on the flanks, screened by the vengences.