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Seraphim > Playtesting > Give me a list



Title: Give me a list
Description: I can test if you guys mak the list


Haktar - December 15, 2005 03:23 PM (GMT)
Im not awsome at making lists, but if someone wants to write it out and tell me how to play it i can play it out for you with other models or something. I wont get it done instantly because i have GCSE mocks right now, but i should be able to play it some time after new year.

Maedhros - December 16, 2005 08:49 PM (GMT)
How many points?

I've got a 2k one sitting around so:
QUOTE
Characters: 500

Cherubim on Silver Drake (Level 3, Master of Crystal, Wings of Fire, Spear of Light, Blessing of Zadkiel) = 500


Core Units: 828

12 Angels (Shields, M) = 150
12 Angels (Shields, M) = 150
12 Angels (Shields) = 144
12 Angels (Shields) = 144
5 Vengences = 120
5 Vengences = 120

Special Units = 360

3 Silver Knights = 180
3 Silver Knights = 180

Rare Units: 310

5 Sons of Fire = 155
5 Sons of Fire = 155


Total: 1998
PD: 5
DD: 4
Models: 75 (83 wounds)

I'll give some tactics if you like/will use the list. Or, if anyone asks.

Haktar - December 20, 2005 05:07 PM (GMT)
yeh ill use that Maedhros. Talk tactics please.

Baranthazul - December 20, 2005 05:25 PM (GMT)
Well, with the advent of 1.3, you're going ot have to change the list. I'll write a new one up now.
---Baran

Baranthazul - December 20, 2005 05:41 PM (GMT)
Haktars HellAngels:

Lords

Ark Virtue (235)
Lv.4 (35)
Spellweaver (40)
Blessing of Raziel (40)
350



Heroes


Princedom (100)
HA/SS (13)
Blessing of Azrael(40)
153

Princedom (100)
HA/SS(13)
Blessing of Zadkiel(20)
Eagle Quills (25)
158

Virtue (105)
Lv.2 (35)
2 Scrolls (50)
190



Core


12 Angels (132)
Sh (12)
Mus (6)
150

12 Angels (132)
Sh (12)
Mus (6)
150

12 ArchAngels (168)
Halberds
Mus (7)
175

5 Vengeances (95)

5 Vengeances (95)



Special


4 Silver Drakes (240)

5 Anelai (105)

Rare

5 Sons of Fire (140)

2001


Tactics to come.
---Baran

Maedhros - December 20, 2005 09:05 PM (GMT)
Revised list:
QUOTE (Maedhros)

Characters: 718

Cherubim (Master of Crystal, Silver Drake, Wings of Fire, Spear of Light, Blessing of Zadkiel, Shield) = 408
Virtue (L2, Scroll) = 155
Virtue (L2, Scroll) = 155


Core Units: 640

12 Angels (Shields, M) = 150
12 Angels (Shields, M) = 150
12 Angels (Shields, M) = 150
5 Vengences = 95
5 Vengences = 95

Special Units: 360

3 Silver Knights = 180
3 Silver Knights = 180

Rare Units: 280

5 Sons of Fire = 140
5 Sons of Fire = 140


Total: 1998
PD: 6
DD: 4+2 scrolls
Models: 65 (75 wounds)

The Cherubim rides solo, and goes after units such as elites and heavy cavalry. The enemies most expensive unit is his target. With impact hits (which can be rerolled thanks to second sign), and his 5 S5 AP attacks, he's sure to get quite a few kills. These translate into extra attacks in the next round thanks to the wonderful benefits of the spear. He should be pretty hard to bring down, with a 2+ save vs. missle fire, and a 3+ in combat; a 4+ ward; and MR(2).

One of the virtues should take heavens, and the other angelic magic. Second Sign should be defaulted to with one spell, due to the rerolls for impact hits, armor/ward saves, and wounds.

The angel units perform MSU infantry duties, such as flanking and baiting. They can change formation from 6*2 to 4*3, depending upon whether you need the rank or the attacks. They're also quite durable, with their 3+ saves in combat, and 4+ vs. missles.

Vengences provide a missle screen for the sons of fire, as well as cheap holding units.

The knights provide a fast threat. They could be used to chase mages/warmachines if needed, but are probably best taking down units. MR(2) and a 3+ armor save make them pretty durable, and might of the fallen provides interesting options in combat. S or A are probably the characteristics I'd have to decide between, depending upon what the enemy is.

Sons of Fire are a sweet unit. Their ranged attack is formidable, and so is their combat skill. I'd probably park them 5" from the flank of an enemy infantry unit, and unleash the flames. The enemy would have to take a terror test next turn, and they'd be out of their charge arc. They should definatly be deployed on the flanks, screened by the vengences.




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