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Title: Madens of the Moons
Description: most likely last unit of mine


Dark Angel - October 3, 2005 02:05 AM (GMT)
Maidens of the Moons: 19pts; Special
M4 Ws5 Bs3 S4 T3 W1 A1 I5 Ld8
Us 10+

Weapons & Armor: Large Items (Great Weapons)

May upgrade one to Maiden of Mannslieb
May upgrade one to Stander bearer
May upgrade one to Musician

Special Rules:
Aura of brilliance
-1 to hit. In the first round of combat, your opponent must take a LD test. If failed, he may not make his attacks.

The changing of the Moons
At the start of the game roll a D6. If you roll a one, then Morrslieb is full and they gain 1 attack. In addition, the unit must take a LD test every turn if falled then the opponent controls the unit for one turn. If you roll a 6, then Mannslieb is full and they gain a 6+ ward save.

Do you like them? Any thoughts?
Post edited for grammar/spelling

Baranthazul - October 3, 2005 02:46 AM (GMT)
I edited your post for grammar and spelling. My opinion is that we don't need them. They're kinda cool, and we can use them kinda like the everqueen and her hand maidens for HE. Make a special Maiden of the Moon SC, and then these are here guard. You can't take them without her, and you can't take her without them.
---Baran

Clavix - October 3, 2005 05:10 AM (GMT)
The Changing of the Moons is a little wierd/confusing. When are the Ld tests taken? What happens if I roll a 1 on Turn 1 and a 6 on Turn 2? Do they still take the Ld test? I like the idea that Baran suggested, but, as what he said, they aren't really needed.

On a side note I think we should stop making new units and start revising and fine tuning the ones we already have.

the dark master - October 3, 2005 08:04 AM (GMT)
since they are of the moon, an army with them could choose to use the nightattack(or whatever they called it) rules from the clan eshin aermy(SoC), or just give them scout specialrules...

Dark Angel - October 3, 2005 10:16 AM (GMT)
the changing of the moons is only at the start of the game that was a typo

no spc i like the ones we have except fot that one that hateds Fallen


Grand Seraphim - October 3, 2005 06:57 PM (GMT)
Intresting idea...

I think we should drop the special abilities and make them angels with great weapons.

Prehaps give them a 6+ ward save flat, saying when they come to battle the moon shines down apon them, bathing them in ethereal light. This can make attacks that would fell a lesser being simply pass through them...
Ooh spooky...

Dark Angel - October 3, 2005 07:12 PM (GMT)
i'll drop briliance but no to the moons

should make it if Morrslieb is full then Necrmancy, Chaos, Shadow, Dark, death magic get +1 to cast and wuches are in full frenzy

if mannslieb is full the anagelic, light, heavens, high, life, and wood get +1 to cast

Grand Seraphim - October 4, 2005 07:47 AM (GMT)
Thats not a bad idea... Actually yeah i like it.

Seems fair enough. Hmm.

Yeah... Nice.....

Dark Angel - October 4, 2005 12:47 PM (GMT)
the greatist thing is it all has proper reasoning when morrslieb is full its wiching night(DE) and the night of mistery(Empire)

so mannslieb is gona be the opposit

Baranthazul - October 4, 2005 02:15 PM (GMT)
My problem with that is that for DE, they get +2 to cast with Morrslieb full. This I believe is a little OTT. I like the concept, but perhaps change it slightly, like they get to re-roll 1 die for choosing spells, or something.
---Baran

Dark Angel - October 4, 2005 06:56 PM (GMT)
no the night of mistery aids dark magic as per warhammer fluff

Baranthazul - October 4, 2005 11:39 PM (GMT)
My method gives an advantage to Dark magic, but differnt then what you had, because +2 to cast is not so great for fairness..
---Baran

Dark Angel - October 4, 2005 11:51 PM (GMT)
now baran whats the liklyness of vrsing a DE army with this unit then get the likelyness of u rolling a 1 in the start of the game

but in reality that was just some haf brained addition i really wantr the original Changing of the moons stats

Baranthazul - October 4, 2005 11:58 PM (GMT)
If we want it to be professional looking, we have to include these failry possible scenarios. And sometime things just don't work out. I personally don't even want this unit in the army, but if we must, it should be useable in all scenarios.
---Baran

Dark Angel - October 5, 2005 01:13 AM (GMT)
i know but i prefer without the spell helping but i like the unit one of my worries is that they would be accused of being like wiches

shootyarmies - October 8, 2005 02:09 PM (GMT)
No, we already have enough units, lets work on the ones we have.




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