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Title: Angel Senser Bearers


Grand Seraphim - September 21, 2005 06:55 AM (GMT)
Thought of these while sleeping in my little hut near London...

Angelic Senser Bearers come to battle with the sweet smelling inssence wafting from rocking urns. The smell, although pleasent can yeild doom for an enemy as with the smell binds the angels magical qualities together forming a stronger Bond with the earth.

0-1 Core Choice Angelic Senser Bearers

M4 WS4 BS3 S3 T3 W1 I5 A1 LD8

PTS: 25pts per model

Unit Size: 1-3 Senser Bearers.

Special Rules:

Scatterd: Senser bearers, although chosen as a single choice may be deployed seperatly and follow all the rules for independant characters. They may not however join any units and may not accept challenges, but otherwise follow all other rules for Independant characters.

Senser: The senser binds the magical essence of the angel's together making them stronger and harder to slay. Any Angelic Unit within 12" benifits from a 6+ Ward save. Once per a game a player may choose to increase the power of the Insense giving one unit within 6" a 5+ ward save for that turn, during this turn no other angels beinifit from the senser. At the compulsary moves part of the angelic players next turn the senser bearer is removed as a casualtiy as he has used up his entire magical essence in burning the insense.

Indivdual: Angelic Sneser bearers do not need to be reduced to below half strength in order to be claimed as Victory Points. Instead each individual death awards the opponent 25 victory points. In addition a senser bearer may never charge into combat, they are to busy with the senser's in order to be worried about fighting.


Angelic: Angelic Sneser Bearers follow all the rules for angels. (angelic flight etc)


the dark master - September 21, 2005 07:14 AM (GMT)
I think they should have some effect on the enemy as well, -1 or -2Ld (within like 12") perhaps?

Dark Angel - September 21, 2005 10:05 AM (GMT)
yea they seam ok.......

but really for 25 pts you anc give wards to all nearby units what about the cherubs and if you lose one turn and a guy for doing a 5+ is it really worth it tell me i dont really like the unit
but because a mod made it its probly gonna be in the list <_< <_<

Angel of Algebra - September 21, 2005 05:48 PM (GMT)
I would say 25pts lost is pretty good for a 5+WS on one unit, especially since they would have given a 6+ to several units anyway before that, nice unit, but they might be a little too cheap

Grand Seraphim - September 21, 2005 05:53 PM (GMT)
Ok, should i raise it to 30-35?

Angel of Algebra - September 21, 2005 06:22 PM (GMT)
that would probably be fairer, since each of these guys can give 2+ units a 6+WS, which costs a character 15pts, so bout 30-35 would be good.

AoAlgebra :lol:

Baranthazul - September 21, 2005 08:35 PM (GMT)
I don't like them. I think we don't need them, and if we do use them, as a rare choice. And make them stay together, and give them some benefit to having more guys together. Like +6" per senser. I like the idea though, but we don't need them as core.
---Baran

Grand Seraphim - September 21, 2005 08:43 PM (GMT)
Why not?

I always imagined that angels would have some sort of Ward save of some sort, dont you?

This is a way to give it to them.

Baranthazul - September 21, 2005 08:44 PM (GMT)
Fine. My comments still stand though!
---Baran

Clavix - September 21, 2005 08:54 PM (GMT)
I think I'm with Baran on this one. I don't really see them as a core. Rare at least. People are already calling this list a cheesefest, let's not give them any more fodder to put the list down.

Dark Angel - September 22, 2005 02:19 AM (GMT)
if they are moved to rare then no we have enough 0-1 rares as it is

Grand Seraphim - September 22, 2005 07:27 AM (GMT)
But, i would see it as a common appearence in an Angelic army? A 6+ ward isent that cheesy, look at Bretonnians!

I say it should be 0-1 core, this puts a limit on the amount that can be taken but dosent add another unit to our ever increasing rare section.

Angel of Algebra - September 22, 2005 07:25 PM (GMT)
i basically agree with everything GS said, daemons get ward saves unconditionally (in daemonic legion), brettonians get one for forfeiting the option for first turn, which isn't even guaranteed anyway, why shouldn't angels get one for being within range of some smelly dude? lol

AoAlgebra :lol:

Clavix - September 22, 2005 08:34 PM (GMT)
I just think that this is over-the-top. It makes sense fluff-wise, but it keeps increasing the strength of our already powerful angels. Maybe if the range was only 6", but I honestly think that we don't need any more protection.

Dark Angel - September 22, 2005 08:41 PM (GMT)
well brits only get it if they pray and if they break they lose it also deamons

get it but not agenst magical attacks and also it comes with instability

also we dont need more defence

Baranthazul - September 22, 2005 09:04 PM (GMT)
Ok. This is where I step in. Rules are written before fluff, as the rules should indicate the fluff. My opinion on the matter is that we don't need them, and to avoid clutter, we probably shouldn't have them. If we do, they should be rare (4 rare is fairly standard, me thinks), with mucho restrictions on them.
---Baran

Grand Seraphim - September 23, 2005 04:49 PM (GMT)
I say the complete opposite Baran, it should follow fluff before rules otherwise every army in the game would be a bunch of Empire look a likes!

Maybe we can lower the range to 8" then, and remove the 5+ ability?

I just really cant see this army going out without Ward Saves of some sort, i mean there angels, how much more Ethereal can you get?

4 Rare really isent standard Baran, its extreme to the Max.

I think the only army with 4 rare is Orcs and Goblins (cant be to sure though) but the O&G are an extremmly Variable horde army anyway, and that fits there style, angels on the other hand are specialised elite warriors, cant see there being that many rare choices there.

Dark Angel - September 23, 2005 06:40 PM (GMT)
ok i'll make a post and let us chose and redefine the specal characters

Baranthazul - September 23, 2005 08:41 PM (GMT)
DE also have 4 rare, Dwarves have 3, Lizzies have 3, HE have 3 ( I think) 3/4 is pretty common....
---Baran

Grand Seraphim - September 23, 2005 08:46 PM (GMT)
I dont have the lizze book at hand, but all i can remember is Stegadon and Salamanders for there Rare...

Dark elves have, umm RBT, War Hydra, cauldron of blood... What else?

HE have greater eagle, and eagles claw i think, not sure about anything else.

This is not counting DOW remember.

I think the averarge is 2-3 not 4 (espeically for an elitist army)

Baranthazul - September 23, 2005 08:56 PM (GMT)
DE have Black Guard, HE have pheonix guard and Lizzzies have 2 spawning saurii.
---Baran

Prince Senlaith - September 23, 2005 08:57 PM (GMT)
The average is indeed 2-3. High elves in fact have 4 rare, Repeater Bolt Thrower, White Lions, Pheonix Guard and Great Eagles. They also have 5(!) special, but then again they are something of the epitome of an elite army. However, angels are also pretty elite, so we shouldn't be suffering from toomanyrarechoicesophobia, the more elite armies tend to have more special and rare choices.
And also, I think its a Censer (like Skaven Plague Censers) not a Senser.

Dark Angel - September 23, 2005 08:59 PM (GMT)
avrage is 3/4

De have Black Guard, RBT, Cauldron of Blood, and Hydra

HE have RBT, Eagles, Pheionx Guard, and White Lions

OK have Maneater, Slave Giant, and Gorger

Brits have Grail Knights and Trebucheit

Lizzes have Stegadon, and Salamander

TK have Bone Giant, SSC and the Casket

Empire have Helblaster, and Flagellants

Dwarfs have Organ gun, Gyrocopter, and Flame Cannon

so on avrage the elites armies that manover well like He' and DE nave $ rare and the avrage is 3/4

Baranthazul - September 23, 2005 09:02 PM (GMT)
Yes. We can have money rare as well :P.
My poiny is, 3/4 is the norm. Therefore 4 is fine.
---Baran

Grand Seraphim - September 23, 2005 09:04 PM (GMT)
You know DA that is probably the best spelt post youve made, well done.

Baran SS dont really count as a "Standard" Rare choice in that sense.

I am still completly against having them as Rare Choices. I think 0-1 Core suits them perfectly! It limits them but makes them a "fairly" common appearence in an angelic army, and is gonna make for a cool model.

Trust me on this if you will nothing else. They fit perfectly in the reduced roll (6+ Save 8") in a 0-1 Core slot.

Baranthazul - September 23, 2005 09:07 PM (GMT)
I disagree, but as we won't agree, lets put it up to site vote. You can post, since you need the posts more then me (85 posts more then iron, who fell off a cliff somewhere). :P
---Baran

Grand Seraphim - September 23, 2005 09:34 PM (GMT)
Posts dont concern me to much Baran... (really) but... Since you insist :D




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