Title: lemures kool guys
Description: hopefully another core
Dark Angel - August 30, 2005 03:51 PM (GMT)
this is a neet idea i just hope its not over priced or other bad stuff
though it is imposable to imagen angels can die though there ares some who will not acept their death and refuse to go to the void but instead stay on the island as protectersit is said that when these combind they can form into any thing
Imortals 65pts 0-1 core
M4 WS5 BS0 S2 T2 W5 A5 I5 LD10
US 1-6
Specal Rules
Holy Aura 6+ward
Transformation in the begining of comabt my use 1 of 3 transformations may not use the same one 2 times in a row
Drake transfermation +2S +1T, A, WS
serpant transformation strike first, +1S, T poison atacks
Helm Transformation +S, +2T 4+AS
Small, Skrmish
i hope you guys like it
shootyarmies - August 30, 2005 05:15 PM (GMT)
Is that +4I and strike first? that would give them I9, so they dont really need both. Also, what does small do?
Baranthazul - August 30, 2005 05:17 PM (GMT)
They can be seen over by normal, non large target things. I'm assuming they're swarms?
I like the idea, I'm not sure about the execution. I say they can only use one of those per turn, and need to use all 3 before using using one again?
---Baran
shootyarmies - August 30, 2005 05:22 PM (GMT)
no, they can use one, then another, then the original one again, any combination as long as they dont use the same one twice in a row.
Baranthazul - August 30, 2005 05:23 PM (GMT)
I said I think they should only be able to. Thats what I said, and am still saying unless you can give me a good reason why not.
---Baran
Dark Angel - August 30, 2005 05:32 PM (GMT)
then they would sux and also those things are in the old woodies book so nay
strike first is if you r charged
Ironskintribe - August 30, 2005 07:21 PM (GMT)
Then just give them strike first and remove the I9. I think they are cool, but we don't need any more 0-1 units. If they are not balanced enough to be taken without that then we don't need them. I think they are a cool idea and I am with shhoty in saying that they should get to use the original rules for forms rather then Barans rules. The only problem is from shooting and magic as it says in combat they get to pick so they are so vulnerable to shooting and magic with T2 and 6+ ward that noone would take them. You should say each turn they pick a form and not each combat.
Baranthazul - August 30, 2005 07:27 PM (GMT)
Okay, fine. I'm beaten. And I agree with IST about making them once per turn.
---Baran
Ironskintribe - August 30, 2005 07:29 PM (GMT)
I was suprised that nobody else commented on that because for a 70 point guy nobody wants T2 against shooting and magic missles except for the guy shooting them at your unit.
Dark Angel - August 31, 2005 04:37 PM (GMT)
first its either 70or 60 but i'll stay with 60 also these are leached off swarm rules all swarm models are 0-1 scarubs, jungle, snotling and thats it
Ironskintribe - September 7, 2005 10:02 PM (GMT)
There is still the problem I brought up that you failed to mention in your post DA. That is probably why these have kind of died away.
Dark Angel - September 8, 2005 12:33 AM (GMT)
they have died if you look at my fluff i state that they have died away and i'm altering the wardsave for good reasons
Invisible Jim - September 11, 2005 09:13 PM (GMT)
so are these not the little furry things found in madagascar? if not i like the ideas keep up the good work
Dark Angel - September 11, 2005 09:28 PM (GMT)
que what are you talking about lemures is latin for ghosts
Baranthazul - September 11, 2005 10:08 PM (GMT)
But lemers are small furry monkey-like things. That live on madagascar. Very cute and cuddly.
---Baran
Dark Angel - September 16, 2005 06:07 PM (GMT)
fine i'll change the names to Imortals and add another specal rule
for +15pts per model tou can upgrade them to ancent imortals fet +1 wound scout and are invisable till reveld or enemy unit comes within 4"