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Title: My new Rare choice
Description: We don't need them, but they are cool!


Baranthazul - August 28, 2005 10:38 PM (GMT)
Mylia-65 or 85 points (leaning twoards 85) points
Rare
The mylia are large winged creatures that the angelic mages have bonded with and bent to their will. It breathes a mystical gas that can pierce a hole in armor. They fly to battle ready to protect their angelic masters

M4 WS5 BS0 S5 T4 A4 I3 W2 Ld7
Unit Size: 1-2 count as 1 rare choice , each unit consists of 1 Mylia
Unit Strength: 4


Magical Ties There must be 1 mage per 2 mylia. If this mage is killed, each mylia under its control suffers 1 wound and loses its heavenly aura.

Fly: Mylia have large, powerful wings and can fly.
Heavenly Aura: The mages of the angels have blessed Mylia with a heavenly aura that bends blades that attempt to penetrate, and knocks arrows out of the air. As such, they have a 6+ ward save
Breath attack: use the flame template, its S2, ignoring armor

My Thoughts: I think that every army needs some sort of beast type thing, and that this is a very vulnerable combat beast. 4 S5 attacks, but only T4 and 2 wounds and a 6+ ward means they’ll be vulnerable against shooting/MM. I think it’ll be best to go with 2, for flanking, and harassing enemy war machines/mages. We need a versatile mage hunter, this and eagle-quilled dominions and Anelai (not versatile, only 8” charge) and cherubs if we take them. They also act kind of like a small cavalry unit, with4 attacks at S5.
Any thoughts?
---Baran

Ironskintribe - August 28, 2005 10:42 PM (GMT)
I think it needs to be a tr 2 breath attack with like a -4 modifier because str 1 is only going to be able to wound at max creatures with T4 and can't even touch T5 creatures or above. This also gives some knights a small chance to save themselves.

Baranthazul - August 28, 2005 10:44 PM (GMT)
Thats why I did it, so it would be hard to wound. The point is combat, not the breath attack. Its there so you don't have to charge, and it adds another psychological layer to your opponent's thought things.
IST, aren't you "eating dinner" now?
Any other thoughts?
---Baran

Ironskintribe - August 28, 2005 10:45 PM (GMT)
The opponent wount think about it at all if it won't even wound goblins on better then a 6+. It needs to be str 2 or none at all really.

Baranthazul - August 28, 2005 10:47 PM (GMT)
Fine..... S2 it is.
---Baran

Ironskintribe - August 28, 2005 10:49 PM (GMT)
Oh your complaining about making them good enough to wound goblins on a 5 wow what a hard choice :P . Anyways let us get others oppinions as well.

Baranthazul - August 29, 2005 12:25 AM (GMT)
Well, Ignore armor is really good. So that goblin's 6+ save is ignored! And I'm thinking of making them 80ish points. Any thoughts on combat skillz that killz?

Dark Angel - August 29, 2005 08:46 AM (GMT)
Baran you nave made some kind of angel Hydra what does it look like i keep on thinking about mythical creatures like a lion standing up with wings or something like that

but why would it need atendents i would think it could follow orders so easly that it wouldent need one because its a spawn of the angels

other than that i like it

Prince Senlaith - August 29, 2005 10:33 AM (GMT)
I kinda like the idea, but 16" flight is the blessing of Michael, Eagle quills is the 20" flight hero blessing, but I'm just being nitpicky :)
What I want to know is what they will look like? Do they fight with bare hands or weapons? Are they humanoid or animal in shape?

One thing you might like to consider is binding Mylia to mages, like the Merwyrm of the Lothern Sea Patrol. Thus you may only take 1 Mylia per mage in the army (they are still 2 per rare choice). If the mage dies, the Mylia must take a leadership test each turn or suffer an adverse affect. Say, a roll on the monster reaction table, or perhaps even disappearing entirely! This would make them characterful and emphasise their nature as magical constructs, as well as making the attendants more useful.

Baranthazul - August 29, 2005 12:40 PM (GMT)
I imagined them being kinda like terradons, in that they fly and are kinda thin, only more mystical, with a crest, and smaller, more aeronautical wings.
I'm not sure what exactly, I'll try to do somehting in MS paint and show you guys. It needs the attendants so it doesn't go off course. They guide it to its enemy, and it destroys them. I think we should make it 1-2 per mage, and if the mage dies, it loses its aura, and has to take a monster reaction test.
Thanks for the replies! Any more advice on the rules? They fight with claws and such.
Ok, after about 10 minutes of discovering how bad I really am at MS paint, I got this:
http://photobucket.com/albums/y258/Baranth...rrent=Mylia.jpg
---Baran

Dark Watcher - August 29, 2005 01:59 PM (GMT)
i like princes idea, but with the mage/creature link. Does add alot to the army with the inclution of monsters... (like the silver dragons someone was doing before.) I think the closer you stay to the hydra rules the more balanced it will be

Baranthazul - August 29, 2005 02:06 PM (GMT)
Okay. Hows about, if the mage dies, then the Mylia loses its 6+ ward, and if the attendants die, it must take an ld test, and if it fails, it must test on the monster reaction table. Anyone like my bad pic of the mylia?
---Baran

Prince Senlaith - August 29, 2005 04:59 PM (GMT)
I think the death of the mage should have a bigger impact. Howabout if the mage dies, it loses its ward save and must pass a leadership test. If it fails, it takes D6 S4 hits as it's magical fabric is torn apart due to the lack of control. It can use the attendants leadership for this as they'll be trained for such situations and cna help control the beast.

Baranthazul - August 29, 2005 05:03 PM (GMT)
Okay, but hows about it must take a leadership test, and if it fails it just suffers an automatic wound, and goes back to S4 (it draws strength from magic, and the magic is lost).
---Baran

Dark Angel - August 29, 2005 05:21 PM (GMT)
na princes way is better but have it allways pursue 3D6 and must stay within 6" of eachother

Baranthazul - August 29, 2005 05:39 PM (GMT)
No, they don't have to stay within 6" of each other. They are seperate units, like chariots. Princes way will easily kill them. Remember, they only have 2 wounds each, so my way doesn't out-right kill them 83% of the time.
---Baran

Prince Senlaith - August 29, 2005 06:48 PM (GMT)
I perfer Baran's idea, D6 is probably too much but a single wound sounds about right. They'll pursue and flee 3D6 anyway as they are above movement 7.

Ironskintribe - August 29, 2005 07:11 PM (GMT)
I like them, but hate Baran's drawing (take offense). I like Barans idea of having them take 1 wound automatically and having them lose their ward as that is fluffy and cool.

Baranthazul - August 29, 2005 09:26 PM (GMT)
Ya, I suck at paint. Among other things.
---Baran

Ironskintribe - August 30, 2005 12:38 AM (GMT)
Yeah at just about everything. At least your unit idea is ok so you have something down.

Baranthazul - August 30, 2005 12:40 AM (GMT)
IST, you are really hurting my feelings. And what you said was spam, so please apologize.
---Baran

Ironskintribe - August 30, 2005 12:42 AM (GMT)
Appologizing would just waste a post and you last post was spam as well, so please change that. I think that your unit needs to be playtested a bit though to make sure that my suggestion for str 2 breath is not overpowered for point cost.

Baranthazul - August 30, 2005 12:47 AM (GMT)
I am playtesting them in a few days. And I doubt its overpowered, but I will. And it was spam, and I was warning you. Is that a crime these days? I am a mod (apparently a good one).
---Baran

Dark Angel - August 30, 2005 02:16 PM (GMT)
the creature is nice but i like the idea of ataching it to the mage it would be something uneque like having summons that are like mounts in a sense but they don't ride them

Baranthazul - August 30, 2005 02:46 PM (GMT)
Well DA, we are doing the attached to mage thing, I thought. I'm going to edit it so its clear.
---Baran

Grand Seraphim - August 30, 2005 03:06 PM (GMT)
Okay, after fully reading through the unit i say its a nice idea, and so are the rules but drop the attendents. Give them full flight and mabe increase there cost to 90pts.

I really dont see why these guys should have attendnts or anything.

They are a creature created by a mage to carry out a job in battle. When the battle is over they dissapear into nothingness. Intresting idea and a nice cheap"ish" rare choice.

Baranthazul - August 30, 2005 03:11 PM (GMT)
Well, I used terradons as the base. I'll playtest and see if they're fair. As of now (I'm using 2 terradons as the base) we have 4" smaller flight, 1 higher strength, no coldblooded, but equivalent of 1 higher ld, and a bad mage rule, and a cool breath weapon.2 terries are 70 points, and we are about equal with them, yet 10 pts more expensive. We are fair, I think.
---Baran

Dark Angel - August 30, 2005 03:12 PM (GMT)
yess a mod agrees with me thats wht GS is my favorite mod

but i think of it ass soo well built that it can go out on its own i think it should be atached to the mage but takes up a rare slot as well if the mage dies have the badd stuff kick in

Grand Seraphim - August 30, 2005 03:17 PM (GMT)
Actually Baran, im allowed to do that. You see in this crazy world you are not allowed to "directly" reveal information Eg "so and so is happening in conclave" but, thats what post you made. However you are allowed to reveal stuff in indirectly within reason, and only if your a super mod, or Admin. So ha.

Plus everyone knows what im talking about after what you did anyway.

Baranthazul - August 30, 2005 03:20 PM (GMT)
You called me barn.
I'm fine with them not having attendants, I just thought that would make more sense. Anymore opinions?
---Baran

Grand Seraphim - August 30, 2005 03:24 PM (GMT)
Okay, fixed that.

Attendants just seem odd to me. It seems a bit to much like Rat Ogres, i mean do you see angels flying around pushing them foward with red hot pokers or not?

Baranthazul - August 30, 2005 03:29 PM (GMT)
I don't know. I'll can the attendants then.
---Baran


Edit:
Well you have pretty much repeated that about 5 times so consider this a warning.

Prince Senlaith - August 30, 2005 05:04 PM (GMT)
I like the attendants, I think they fit with the backstory of the unit. The mage summons them and the attendants are trained lesser mages who go into battle with the Mylia to direct them and control them. They use their knowledge of the Mylia to direct it and keep it's magical fabric together. Without the attendants, the mage would have to spend valuable effort and magical power to control the Mylia and keep it together.

Ironskintribe - August 30, 2005 07:28 PM (GMT)
I see it as the mage spends his power in making it and it is made from then on and doesn't need that much magical reinforcement whatsoever, as it already has the energy it needs. I think they are fine without the attendants.

Baranthazul - August 30, 2005 07:30 PM (GMT)
Okay. The attedants are almost officially gone. Just need to wait for a few more hours, so I give people a chance to add their opinions. Right now, for playtest purposes, there are no attendants.
---Baran

Ironskintribe - August 30, 2005 07:32 PM (GMT)
Ok so you said that they are the same base size as the terradons correct? And you plan to playtest them against elves with virtually no armour so be prepared to see them not do quite as well as their points might justify.

Baranthazul - August 30, 2005 07:33 PM (GMT)
Correct. Myria's main strength is their attacks, the breath weapon is there to add tactical versatility (I didn't mention that in my porject, I'll change that).
---Baran




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