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Title: Some unit vs unit tests


Clavix - June 30, 2005 05:16 AM (GMT)
15 Archangels w/ Halberds + Full Command vs. 15 Black Orcs w/ GWs + Full Command

Round 1 (AAs)
AAs charge. 4 hits. 3 wounds. 3 dead
Blorcs attack. 3 hits. 3 wounds. 3 dead
CR: (AAs)=3+1+2 (Blorcs)=3+1+2
Tied Combat

Round 1 (Blorcs)
AAs attack. 4 hits. 4 wounds. 4 dead.
Blorcs attack. 1 hit. 1 wound. 1 dead.
CR: (AAs)=4+1+1+1 (Blorcs)=1+1+1
AAs win combat by 4. Blorcs break on a 9 and flee 8". AAs pursue 6".

Round 2 (AAs)
AAs charge. Blorcs flee 7". AAs move 8" (now 1" behind).

Round 2 (Blorcs)
Blorcs rally on a 5. Form into 8x2.

Round 3 (AAs)
AAs charge. 3 hits. 2 wounds. 2 dead.
Blorcs attack. 4 hits. 2 wounds. 2 dead.
CR: (AAs)=2+1+1 (Blorcs)=2+1
AAs win combat by 1. Blorcs hold on a 3

Round 3 (Blorcs)
AAs attack. 6 hits. 5 wounds. 5 dead.
Blorc attacks. 1 hit. 0 wounds.
CR: (AAs)=5+1+1 (Blorc)=1
AAs win by 6. Blorc breaks on a 10 and flee 11". AAs pursue 5".

As it is impossible for the lone champion to rally, I think it is safe to say that the Archangels win.

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Cherubim w/ +1S & 5+KB & 4+AS & +1T vs. Chaos Lord of Khorne w/ KB & 4+ RE-rollable AS & 4+ Ward. This will be fought as a challenge.

KrneLrd: 4 hits. 0 wound. :blink:
Chrbim: 2 hits. 1KB. 1 wound. 2 wards passes. 0 wounds.

KrneLrd: 5 hits. 1KB. 2 wounds. 1 ward passed. 1 armor passed. 1 wound.
Chrbim: 3 hits. 2KBs. 1 wound. 3 wards passed. 0 wounds.

KrneLrd: 4 hits. 0 wounds.
Chrbim: 2 hits. 1KB. 1 ward passed. 0 wounds.

Chrbim: 5 hits. 4KBs. 4 wards pased. :blink: 0 wounds.
KrneLrd: 3 hits. 1KB. 1 wound. 2 wards passed. :blink: 0 wounds

Chrbim: 2 hits. 2KBs. 2 wards passed. 0 wounds.
KrneLrd: 4 hits. 2KBs. 2 Wards passed. 0 wounds.

KrneLrd: 2 hits. 1 wound. 1 ward passed. 0 wounds.
Chrbim: 1 hit. 1KB. 1 ward failed. Khorne Lord dead.

That 5+ Killing blow really came into affect, couldn't believe the number of 5's I rolled for the Cherubim's ward save though.

Eviscerator - June 30, 2005 12:15 PM (GMT)
when fighting with characters using characters without killing blow gives a better indication as to their true power. remember angels flee and pursue 3d6. thanks for doing this it was interesting but remember for this army to succeed it needs to co-ordinate charges. i would have thought 15 AA's would get beat of 15 blorcs to be honest.

Ironskintribe - June 30, 2005 02:15 PM (GMT)
If you look at some of it though the angels had good rolling and the B orks didn't. Also, Evis is right about not putting killing blow on characters makes them show how truely good they are. Also the cherubim is not affected by killing blow as he is on a 40 or 50mm base so he is not man sized. Only the chaos lord is affected by our killing blow.

Eviscerator - June 30, 2005 05:21 PM (GMT)
why is the cherubim on a larger base? it means he can be shot at if he joins a unit. is there some fluff behind this?

Clavix - June 30, 2005 08:28 PM (GMT)
Evis, their movement isn't above 6, so they only pursue 2d6, or does flight count for the above 6? I think it's only for their movement profile, but if I'm wrong...

Woodpecker - June 30, 2005 09:02 PM (GMT)
Pursue 2d6, as of right now.
Clavix, did you roll dice for those? Or caculate?

Ironskintribe - July 1, 2005 01:47 AM (GMT)
He rolled dice. And WP if you look at the pursue distance topic I made a rule that Baran and prince liked so go comment on it there. Also, WP and Baran both agreed that the cherubim is on a larger base as he is a huge and powerful angel so I just said what they put in another thread.

Clavix - July 1, 2005 02:18 AM (GMT)
OK, sorry for any mistakes I've made. That thread doesn't really have a decinding factor, so are we going with the 3d6 pursuit IF they charge and if the unit breaks after round 1 (therefor making what I did technically legal by those terms?)

Clavix - July 1, 2005 05:21 AM (GMT)
15 Vengeances vs. 15 Savage Orcs w/ Full Command & 2HW & Warpaint

Round 1 (Vengeances)
Vs charge. Use 2HW. 9 hits. 4 wounds. 1 Ward passed. 3 dead.
SOs attack. 9 hits. 3 wounds. 3 dead.
CR: (Vs)=3 (SOs)=3+1+2
SOs win combat by 3. Vs hold on a 9.

Round 1 (Savage Orcs)
Vs attack. 9 hits. 4 wounds. 0 Wards passed. 4 dead.
SOs attack. 8 hits. 7 wounds. 7 dead.
CR: (Vs)=4 (SOs)=7+1+1
SOs win combat by 5. Vs flee on an 11. Flee 6". SOs pursue 5".

Round 2 (Vengeances)
Vs rally on a 7. Form facing SOs in 5x1.

Round 2 (Savage Orcs)
SOs charge. 9 hits. 6 wounds. 6 dead.

The Vengeances are wiped out by a unit that cost 242pts less :ph43r:

Angel of Algebra - July 1, 2005 09:29 PM (GMT)
QUOTE
The Vengeances are wiped out by a unit that cost 242pts less


Correct me if I'm wrong, but when you playtest, shouldn't you use units of fairly equal points value?

AoAlgebra :lol:

Clavix - July 1, 2005 09:32 PM (GMT)
So I should've used either 1) only 6 Vengeances or 2) 42 Savage Orcs?

Ironskintribe - July 1, 2005 10:11 PM (GMT)
Are you using vengeances at the 27 point cost? Also the rolls for the orks were really good and the ones of the angels were bad. Also hoe are they ranked up from the start? Then there is the sense of wounding the orks. I am all confused now because the way you put it in there it makes it look like the orks have ward saves, which they don't right? I am a bit confused by this.

Clavix - July 1, 2005 11:22 PM (GMT)
Yes I am using the 27pts cost. Savage Orcs may have warpaint for +1pts a model, which gives them a 6+ ward save. They were ranked up in 3 ranks of 5 each. And this is not 40k, use proper terms :P

Ironskintribe - July 2, 2005 12:01 AM (GMT)
Then you messed up Clavix because when the angels strike first then the 3 orcs dead leaves 2 to attack back in the first round making it impossible for 9 attacks to hit. In the second round only one would live making it impossible for 8 to hit. You messed up there. Also sorry for using Orks as a 40k term but I play 40k more.

Clavix - July 2, 2005 12:06 AM (GMT)
Crap, but Savage Orcs have 3 attacks each plus 4 for the champ, but still, I have no friends that play, so I forget a lot of rules and shyt as I have no real experience in gaming. My bad, I did that too with the Blorcs and Archangels, shyt.

Prince Senlaith - July 2, 2005 08:26 AM (GMT)
Did a few quick tests of my own.

3 Powers w/ heavy armour and 2 hand weps (186 pts) vs 23 empire spearmen w/ shields and full command (186 pts) arranged in 3 ranks of 6 and 1 rank of 5.

Round 1 (powers)
Powers charge. 12 attacks. 8 hits. 8 wounds. 8 dead.
Spearmen attack. 5 attacks. 2 hits. 1 wound. save failed. 1 wound inflicted.
Powers cr=8
Spears cr=3+1+1+1=6
Spears lose by 2. Fail their break test on a 9 (needed a 5) and flee 7".
The powers pursue 7" on 3D6 as they won in the first turn, catch the spearmen and wipe them out.
End result, powers win massively, losing only a single wound out of 9.


2nd Test
Cherubim (375 pts) with Fury of Gabriel (make an extra attack for each hit), silvered skin (4+ armour save, +1 T) and blessing of Zadkiel (+1 to ward save). Total 375 pts.
Versus an elven prince on griffon with foe bane (wound models with 3+ wounds on a 2+), the vambraces of defence (re-roll armour saves and 4+ ward save), a shield and dragon (heavy) armour. Total 416 pts.

1st fight
Prince charges
Prince. 4 attacks. 4 hits. 4 wounds. 1 armour save. no ward saves. Cherubim dies (bloody useless ward save).

2nd fight
Prince charges
Prince. 4 attacks. 4 hits. 4 wounds. 2 armour saves. no ward saves (again!). 2 wounds inflicted.
Griffon. 4 attacks. 3 hits. 3 wounds. 1 armour save. 1 ward save (at last!). 1 wound inflicted. Cherubim dies (damn).

3rd fight (3rd time lucky?)
Prince charges
Prince. 4 attacks. 3 hits. 1 wound (snake eyes!). Armour saved.
Griffon. 4 attacks. 1 hit. No wounds.
Cherubim. 5 attacks on the prince. 9(!) hits. 8 wounds. 4 ward saves. 4 wounds inflicted. prince dies.
Round 2
Cherubim. 5 attacks. 11(!!) hits. 7 wounds. griffon dies.
End result. Cherubim loses out overall, but the Blessing of Gabriel is positively deady. With 5 attacks you'll average around 9-10 hits at strength 5. I think a points cost increase may be in order.

Ironskintribe - July 2, 2005 12:42 PM (GMT)
I don't think if you look at the over that he loses because the first 2 tries the griffon and the prince hit like crazy. Also I assumed in the rules for the blessing meant for each hit from attacks on his original profile, and not counting those where he got the extra hit and hit with it. (I hope that makes sense).

Prince Senlaith - July 2, 2005 01:53 PM (GMT)
Ah, I thought you might have meant something like that, as constantly re-rolling his hits does give him a ludricrous number of possible attacks. I'll go and update the description so its a bit clearer.

Woodpecker - July 2, 2005 03:32 PM (GMT)
You know, that would be a very cool scenario in WH skirmish. Every hit automatically hits proned models.
So he'd have infinite attacks....

Dark Angel - July 2, 2005 07:01 PM (GMT)
that magic item is just like the bone giant's unstoppable assault

out of bordom i did my own test with archangels Vs. something closer to our stat level 14 High elf spearmen shields, spears, Light armor, FC (184pts) Vs. 10 Archangels 2 hand weapons, Heavy Armor, FC (175)
both in ranks of 5

Round1 Angels charged first
Angel Attacks:11 Hits:8 Wounds:5 Saves:2 Elfs lost:3
Elfs Attacks:12 Hits:10 Wounds:6 Saves:2 Angels lost:4
AngelCR:5
ElfCR:8
Angels Pass LD and stay

Round2 Angels strike first
Angel Attacks:11 Hits:9 Wounds:8 Saves:2 Elfs lost:6
Elf Attacks:6 Hits:2 Wounds:2 Saves:0 Angels lost:2
AngelCR:7
ElfCR:4
Elfs pass LD and stay

Round3 Elfs strike first
Elf Attacks:6 Hits:3 Wounds:0 Saves:0 Angels lost:0
Angel attacks:9 Hits:6 Wounds:4 Saves:0 Elfs lost:4
Elfs flee and angels persue and catch

we win with 4 out of our 10 angels




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