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Title: Angels vs. Lizardmen
Description: upcoming playtest


Thragka - February 11, 2007 03:35 PM (GMT)
I have a game coming up either next weekend or the week after, and I'll be using the angels. It'll be somewhere in the region of 1250 pts (we still haven't decided yet), and it'll be against Lizardmen, oh no.

I'm running a few potential army lists through my head, and here's what I'm leaning towards. However, I'm not very experienced as a lizardman opponent, as I've only ever played one game against them, and that was a warband, so I'm not sure how effective what I'm thinking will be. My opponent will be going heavy on infantry, probably with a single unit of Cold One Riders (he has a pretty limited range of lizardman models - no big things at all unless he proxies).

To be honest, I don't see our core units being a great help here, so I'm only looking at taking two: a medium-sized unit of angels, and then a large unit of archangels (say 20), with a fairly basic princedom (halberd, waning glory, maybe blessing of zadkiel). Then some muses, who will, if possible, go skink-hunting and let the combat resolution pile up, and some powers to add a bit of punch where needed.

This should come to roughly a thousand points, and I'm deliberating on what to do with the rest. I'm thinking of two main options: first, take a virtue, give the princedom Starfall (mainly to get rid of enemy dispel dice, but it could come in handy) and try to rule the magic phase; second, take some Cherubai and bust a cap in their asses that way :) .

Which of these sounds better? Or should I change my army entirely?

Angel of Algebra - February 11, 2007 05:13 PM (GMT)
QUOTE
I don't see our core units being a great help here ... a large unit of archangels (say 20)

If you want static combat resolution, go for Angels. They have the same stats, a better save in combat, and more importantly are 2 points/model cheaper (when kitted with Shields). If you want a large unit, definitely invest in a Censer Bearer. However, for Archangels, I would always go for 2 units of 10 over one unit of 20.

I have to say that Celeria could be useful in hunting skinks, but only if you're expecting to see a lot of them. Otherwise I agree that the Core isn't too good.

Muses and Powers sound fine.

If you want to go for magic, a list like this might work:
QUOTE
Virtue w/ Raziel - 175
Princedom w/ Halberd, Waning Glory, Starfall - 154
15 Angels w/ Shields and Full Comm, Censer - 250
12 Archangels w/ Halberds - 180
7 Muses - 161
4 Powers w/ Two Hand Weapons - 220
6 Choristers - 150

Total - 1290

It's your choice where you curb the points, I added the 4th Power because this way they're generating another Holy Power Dice for you, giving you one dice of "insurance".
Your magic is one Choir Song, one Uranon's Thunderbolt, and two Angelic spells of your choice each turn. Not too shabby if you ask me ;)
Only the Angels are S3, all other combat units are either S4 or 5, good for getting through those tough lizard-hides. ;)
If you go for a larger game (1500pts), I would get a unit of 3 Powers with Great Weapons, for yet more punch.

If you decide magic isn't for you, the Virtue, Starfall and Choristers come out to make room for Great Weapons on the Powers, a Dominion (Eagle Quills, GW, HA and Zadkiel or Dazzling Robes), and a small unit of Vengeances. Play around with the list and decide what you like.

By the way, incase nobody has realised, I'm promoting a "JSoD" style to the Dominion, with the above set-up. ;) He's surprisingly resilient.

AoAlgebra :lol:

Thragka - February 12, 2007 08:48 PM (GMT)
I like that List quite a bit, and those ideas are pretty useful, thanks. Although I don't think I'll be taking an Eagle Dominion of Doom.

Here's a list based on that one, working in Celeria:

QUOTE

Virtue - 135
Princedom w/ Halberd, Waning Glory, Starfall - 154
15 Angels w/ Shields and Full Comm, Censer - 250
10 Archangels w/ Halberds - 150
5 Celeria w/ Spears - 85
7 Muses - 161
3 Powers w/ Two Hand Weapons - 165
6 Choristers - 150

Total - 1250


I dropped Raziel from the virtue and then, seeing as unit strength is not so much a big deal any more, dropped the powers back down to three. To find space for the Celeria, I dropped two archangels (again, maintaining high unit strength is less of a big deal now).

The problem with this is that the Celeria look somewhat frail. I'm not overly worried about this, as I could potentially be mincing skinks in the first turn, but I'm keeping it in mind.

Another option is to stick with the original list and just drop two archangels and one angel to get it within the points limit.

Thoughts?

Angel of Algebra - February 12, 2007 09:23 PM (GMT)
It's entirely your choice really. Just whatever suits your playstyle more.

One thing I'd like to say is that protecting your Choir is a very good idea. If they are still at full strength when within 12" of the enemy, that's D6 S6 hits ;) Remember they can't attack in combat, but none of their "spells" require Line of Sight.

AoAlgebra :lol:

Thragka - February 14, 2007 09:42 PM (GMT)
Yes, well, that's not exactly the kind of HELPFUL answer I was looking for. :P

Anyway, I got word that our battle size is being expanded into 1500 points, so here is a new list.

QUOTE
Virtue w/ Raziel - 175
Princedom w/ Halberd, Waning Glory, Starfall - 154
15 Angels w/ Shields and Full Comm - 225
14 Archangels w/ Halberds and Full Comm, Censer - 270
8 Celeria w/ Spears and Shields - 144
7 Muses - 161
4 Powers w/ Two Hand Weapons - 220
6 Choristers - 150

Total - 1499


I've added some Celeria and bumped up the Archangels unit to make it the central unit to the list ... but I'm not sure about this, as I don't think large units is the way to go here.

Thoughts, by which I mean constructive thoughts?

ilmrik - February 14, 2007 10:00 PM (GMT)
well as a lizardmen player I ll give some comments

basic angels die,
I dd drop the unit to ten and drop the command and use them as an expendable unit
( I love expendables but thats largly a gamingstyle thing )
redirecting charges etc

upgrade your archangels to cherubai
for 3 points a model you gain an additionel attack and a much better ward

celeria are fine, I dd take 2 smaller units
again playing style+ they can both charge the same unit of skinks e.g. forcing him to choose one to stand and shoot at,
you can use one unit to marchblock etc

Idd give your powers great weapons

maybe if you can fiddle in a unit of archangels
or a blessing of metatron

ps why did you take a halberd if you can take a bladestaf





Thragka - February 15, 2007 09:14 PM (GMT)
The reason I'm using a halberd is because I think the bladesaff might be a bit wasted - I see myself using the extra strength bonus more often than the extra attack.

As for your other comments, I'll think about them. I'm still fiddling around with the list, and when (if) I come up with something I think I like, I'll post it and see what you lot think.

Grand Seraphim - February 20, 2007 10:32 PM (GMT)
So how did this playtest go, or is it yet to take place?

Cheers
GS

Thragka - February 21, 2007 12:44 PM (GMT)
Hasn't taken place yet. My opponent got a bit side-tracked. I tihnk it'll have to be indefinitely postponed.




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