Title: 1000 Points
shootyarmies - January 10, 2007 09:38 PM (GMT)
I just convinced some people to let me play against them using angels, at 1000 points.
It will be against 11 different armies, so it should be a good time to playtest. Here's the list I plan on entering, what do you think?
Princedom: bladestaff, heavy armor, gaze of the void, blessing of zakiel: 158
Virtue: level 2, master of magic: 180
14 Angels: command, shields: 212
10 Angels: command, shields: 225
10 Archangels: command: 185
5 Anelai: 105
That gives me exactly 1000 points
Angel of Algebra - January 10, 2007 10:14 PM (GMT)
This is great, the list hasn't had some playtesting in ages, and 11 armies?! :blink:
Personally, at 1k, I'd go with the Princedom or the Virtue. That's personal preference though. Either character could be swapped out for a small Vengeance or Muse retinue, or preferably a few Powers, if you dropped points elsewhere. This is my main gripe with the list, it lacks a decent whack. The Anelai have a nice punch, but are small, and if you're Death-from-above-ing them, they might not arrive in time/place to deliver the needed thump.
I don't think you needed to go so defensive with your Princedom. BoZ should be enough to keep him alive, and GotV could be swapped for something for offensive, or even just dropped for points.
Your Virtue would be better off with Spell Weaver than Master of Magic. Miscasts at such small games are uncommon (but don't quote me on that), and the extra Power Dice is great in small games.
Your main Angel block looks fine to me, if the Princedom were to be dropped, you'd obviously need another Angel to redress the ranks, but I don't think I have to tell another player that ;)
The small Angel unit doesn't need any Command at all, and seems a little awkward there. Small units are usually flankers, and flankers usually have either multiple attacks or high strength. I would suggest switching them for either more Archangels or Vengeances.
Archangels don't need the Command, certainly not the Standard, since they should support the Angel unit and Standards don't stack. I assume they have Additional Hand Weapons?
I would bump up the Anelai, if you have the points. 5 seems too small to me.
AoAlgebra :lol:
shootyarmies - January 10, 2007 10:32 PM (GMT)
Alright, how about this one?
Princedom: bladestaff, heavy, blessing of zadkiel: 133
15 Angels: command, shields: 225
7 Vengeances: 133
10 Archangels: 150
7 Anelai: 147
9 Muses: 207
I have 8 points left. Also, what do you mean by a decent whack?
EDIT: Heres how its going to work. I will find out the armies of my opponents tomorrow. The list is due on Monday. I will need to get anything not currently in 1.39 specially cleared, which may not be too hard. It is a single round robin using 7th edition rules. Battles are selected using the random chart in the 6th ed BRB. Battles are on a 4'X4' board. After the round robin, the 8 players with the highest records face off in a single elimination tournament.
Angel of Algebra - January 10, 2007 10:49 PM (GMT)
A decent whack = a hammer, something with high Strength to deal with those high Toughness and/or armour save troops.
Definitely a better list, I still have a problem with the small Angel unit though. Did you know 7 Vengeances cost 133 points? :P I also assume from price the Archangels have no command, and that was a typo.
Now you have the S5 Anelai, S4 Muses, and possibly S4/5 Vengeances if you swap, it should be enough to deal with most opponents.
AoAlgebra :lol:
shootyarmies - January 10, 2007 10:52 PM (GMT)
Yes, the archangels were a typo. As for the vengeances, I'm about to edit that once I'm done posting this.
Two more things.
Should I drop down the number of Muses for something else? I didnt notice until now that they are skirmishers.
How should I equip the archangels?
Angel of Algebra - January 13, 2007 02:55 PM (GMT)
Whoops, missed your last two questions there.
9 Muses might be a tad too big, but allows for casualties. In the front of a regiment, you'd get:
5 wide, 20mm bases: 6 Muses (this is most Dwarves, Humans, etc.)
6 wide, 20mm bases: 7 Muses (this is Elven elites basically, although Slayers may be seen in this width)
5 wide, 25mm bases: 7 Muses (this is most Orc, Chaos, etc. units, as well as small cavalry units)
6 wide, 25mm: 8 Muses (this is almost exclusively cavalry)
3 wide, 40mm: 6 Muses (smaller units of Ogres, Treekin, Kroxigors, etc.)
4 wide, 40mm: 8 Muses (larger units of Ogres, Treekin, etc. not too uncommon)
Most enemy regiments will therefore have 6-8 Muses in the front, and 9 allows for casualties from shooting. These stats apply to Vengeances too, of course.
Archangel equipment is personal preference. In this list, you have enough Strength available that the two hand weapons might be better, and you could use them to mow through basic T3 infantry units. What armies are you facing though? If it's mostly Dwarves, Orcs, Chaos, Ogres or other T4 armies then the Halberds coud be better.
AoAlgebra :lol:
shootyarmies - January 13, 2007 08:19 PM (GMT)
My opponents will look like this.
Bretonnia
Dark Elves
Dwarfs
Empire
High Elves
Hordes of Chaos
Lizardmen
Ogres
Orcs and Goblins
Vampire Counts
Wood Elves
So a little of everything.
Angel of Algebra - January 13, 2007 11:54 PM (GMT)
I'd probably go for the Halberds then. The high armour of Dwarves and Brettonian, Imperial and Asuryan Knights, and the Toughness of Orcs, Saurii, Dwarves, Chaos, Ogres and Forest Spirits could prove awkward compared to the benefits of the two hand weapons against the elven, undead and human infantry.
It's fantastic to see the list getting plenty of use though! :D
AoAlgebra :lol:
shootyarmies - January 16, 2007 09:48 PM (GMT)
Alright, so today I got all 12 lists. Next to each opponent, is the day I will play them.
Bretonnia: Saturday, 1/20
Paladin: cuirass of fortune, shield, lance: 100
Paladin: standard, purity: 94
8 KotR: gallant, musician: 200
8 KotR: standard, music: 208
16 Bowmen: skirmish, armor: 128
15 MAA: command, spears: 102
Dwarfs: Saturday, 1/20
Thane: cleaving, fury, shield: 112
Dragon Slayer: 2 runes of fury: 100
10 Longbeards: command, shields: 145
14 Warriors: music, standard, shields: 141
16 Thunderers: 224
10 Slayers: command: 143
Organ Gun: 120
High Elves: Sunday, 1/21
Commander: AotG, might, shield: 122
Mage: level 2, jewel of the Dusk: 145
14 Spearmen: music, standard: 172
11 Archers: light: 132
5 Silver Helms: equip, command, war banner: 170
10 Swordmasters: bladelord: 142
Repeater: 100
Lizardmen: Sunday, 1/21
Scar-Veteran: quetzl, armor, shield, scimitar of the sun: 154
Skink Priest: level 2, staff of sorcery: 150
14 Warriors: command, spears: 226
10 Warriors: command: 150
12 Skinks: javelins, shields: 72
12 Skinks: javelins, shields: 72
5 Cavalry: 175
Orcs and Goblins: Monday, 1/22
Black Orc Big Boss: heavy, kickin boots: 129
Goblin Shaman: level 2, baduumm: 130
19 Orcs: command, spears, shields: 170
20 Goblins: spears, shields: 100
20 Night Goblins: command, spears: 100
10 Spider Riders: bows: 140
Boar Chariot: 80
10 Black Orcs: boss: 150
Wood Elves: Tuesday, 1/23
Noble: eternal, terrors: 130
10 Glade Guard: 120
6 Scouts: 102
5 Glade Riders: command: 156
12 Dryads: 144
11 Eternal Guard: music, standard: 150
10 Wardancers: champion: 194
Vampire Counts: Wednesday, 1/24
Thrall: Necrarch, Nehekhara, necromancy: 125
Thrall: Necrarch, sword of might, ring of night, barded: 142
25 Skeletons: command, spears: 250
25 Skeletons: command, spears: 250
10 Grave Guard: shields: 130
Banshee: 90
Ogres: Thursday, 1/25
Bruiser: extra hand, heavy, longstrider: 167
5 Bulls: bellower, standard, extra hand, light: 240
24 Gnoblars: groinbiter: 50
4 Ironguts: command: 242
4 Leadbelchers: 220
Gorger: 75
Hordes of Chaos: Friday, 1/26
Exalted: master of mortals, soul hunger: 340
10 Warriors: command, shields: 180
10 Warriors: command, great: 190
15 Marauders: command, light, shields: 130
10 Furies: 150
Empire: Saturday, 1/27
Captain: mounted, barding, justice, full plate, shield: 99
Captain: full plate, griffon standard: 133
Wizard: level 2, grey wand, mounted, barding, heavens: 159
19 Spearmen: musician, champion, shields: 148
10 Crossbowmen: 80
5 Knights: command, inner circle: 170
5 Pistoliers: marksman (repeater handgun): 117
Mortar: 75
Dark Elves: Saturday, 1/27
Noble: cold one, heavy, shield, sea dragon, hydra: 158
Sorceress: level 2, black staff: 150
20 Warriors: command, shields: 185
10 Warriors: crossbows: 132
10 Witch Elves: 130
15 Executioners: command, banner of murder: 240
Anyone have any tactics help?