Title: The Choir
Angel of Algebra - January 5, 2007 03:23 PM (GMT)
Aaargh, the biggest one, the Choir. The topic has been there for a bit, we discussed it, now it's time to decide which one we want in the list.
Vote for the one you prefer out of the three, and the rules/pricing can be tweaked slightly later. This poll is just to get the idea of which one the site prefers.
-----------------------------
Rare Choice
Choir - points/model: Dependant on Option
| CODE |
M WS BS S T W I A Ld Choir 4 5 4 3 4 4 5 1 8 |
Unit Size: The Choir is a single model.
Special Rules:
Angelic Flight, Angelic Charge, Choral Singing.
Choral Singing: The music of the Choristers is the most divine sound that would ever grace the ears of mortals. It can rip the soul apart, embolden the most timid creature, or seduce the most steadfast warrior.
Option 1 - 230 points/model
Target an enemy unit that is within 30” and follows all the normal shooting targeting restrictions That unit must take a leadership test. If they fail, the unit takes 2D6 wounds with no armour save allowed, although ward saves are. However, if the target unit is a cavalry unit (i.e., on a 25 x 50 mm base), or a single model, they take D6 wounds instead.
This is the current rule for the Choral Singing. I personally dislike it, as it is ridiculously destructive against some enemies (Goblins, Beastmen) and basically ineffective against others (Elves, Dwarves).
Option 2 - 150 points/model
The Choir may sing in the Magic Phase. Roll a D6, and consult the Lore of the Ancients. The rolled spell is immediately cast as a Bound Spell at a Power Level of ??. (I was thinking either 4, 5, or the spell's basic Casting Value)
This version is more random, but is effective against all enemies, since it will either cast a basic magic missile, or a supportive spell of some description. The random spell generation helps prevent any sort of abuse.
Option 3 - This changes the unit slightly, and as such I'm placing it separate from the other two options.
Choristers - 25 points/model
| CODE |
M WS BS S T W I A Ld Choristers 4 5 4 3 4 1 5 0 8 |
Unit Size: 1-6
Special Rules:
Angelic Flight, Angelic Charge, Choral Singing.
Choral Singing: The music of the Choristers is the most divine sound that would ever grace the ears of mortals. It can rip the soul apart, embolden the most timid creature, or seduce the most steadfast warrior.
The Choral singing is done in the Magic Phase, and is treated as a Bound Spell with a Power Level equal to the Choir's current Unit Size. The Choristers may sing any one of the following songs each Magic Phase.
Song of Unshakeable Faith: The morale of the Angels is boosted as the Choristers sing songs of Seraphaal, the Old Ones and the Grand Seraphim.
Remains in Play. All Angelic units within 12" of the Choir are Immune to Psychology whilst the Song is in effect.
Song of Iridiscient Pain: As the Choristers sing, Holy Energy bursts forth from the air, and sears the flesh and souls of the foe.
All enemy units within 12" of the Choir must pass a Leadership test or suffer D6 hits, at a Strength equal to the current Unit Size of the Choir.
Song of Wrongful Losses: In this tune, the tales of deeds of great evil are told. Any Angel who hears it is enraged by the beautiful notes.
Remains in Play. All Angelic units within 6" of the Choir may re-roll all failed to-wound rolls whilst the Song is in effect.
-----------------------------
Choose wisely ;)
AoAlgebra :lol:
Haktar - January 6, 2007 09:47 AM (GMT)
AoA have you ever considererd becoming a newspaper writer? you have an ability to subtly suggest the best option. hmm. Everyone votes the same when you make Polls...
Angel of Algebra - January 6, 2007 06:45 PM (GMT)
I suggested nothing... Option 3 is the best! Long live the Cult of the Hidden Word!! ;)
AoAlgebra :lol:
Grand Seraphim - January 6, 2007 06:48 PM (GMT)
I think the reason beings most of the things AOA has oh so subtly suggested have been the best answer for the list anyway. He just has the cunning to see the problems :D.
GS
Clavix - January 6, 2007 08:47 PM (GMT)
I'm going with Option 3, but I think we should just add if the unit is ever engaged in close combat or is hit by missiles (magic or not) the spell should end. Being as even an arrow missing nearby could disrupt someone singing.
Dark Angel - January 6, 2007 10:41 PM (GMT)
dang i am alwasy the Odd one out in ANY situation ~sigh~
i say 2 (though now i know it wont pass) simply because it adds more of the idea that most of the angelic race can tap into the void (which is where the Lore of the Ancients comes from)
Angel of Algebra - January 7, 2007 02:27 PM (GMT)
Okay, the masses have spoken (except DA :P), so I've changed the Choir to Option 3 in the list I'm working on.
AoAlgebra :lol:
Baranthazul - January 7, 2007 05:38 PM (GMT)
Wait! Option three is good, except for one thing. Why would anyone take more than 1 choir? What is the added benefit of having 6 in one unit?
---Baran
Angel of Algebra - January 7, 2007 05:47 PM (GMT)
| QUOTE |
| is treated as a Bound Spell with a Power Level equal to the Choir's current Unit Size. |
If you only take one, all your spells go at Power level 1, and after one wound, the Choir is gone.
AoAlgebra :lol:
Baranthazul - January 7, 2007 10:18 PM (GMT)
Shut up. Don't make me actually read the rules.
---Baran