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Seraphim > Rules Creation > My take on the Choir



Title: My take on the Choir
Description: yes, I have a lot to say right now.


Angel of Algebra - December 24, 2006 12:59 PM (GMT)
My absolute hatred of the Choir (w00t, re-roll to hit :P) has forced me to make a few re-writes of the rules. Option 1 is the current rule, there for the purpose of comparison. I feel right now, it is too random, and expensive to justify taking.

Rare Choice
Choir - points/model: Dependant on Option

CODE
       M  WS  BS  S  T  W  I  A  Ld
Choir  4  5   4   3  4  4  5  1  8

Unit Size: The Choir is a single model.
Special Rules:
Angelic Flight, Angelic Charge, Choral Singing.
Choral Singing: The music of the Choristers is the most divine sound that would ever grace the ears of mortals. It can rip the soul apart, embolden the most timid creature, or seduce the most steadfast warrior.

Option 1 - 230 points/model
Target an enemy unit that is within 30” and follows all the normal shooting targeting restrictions That unit must take a leadership test. If they fail, the unit takes 2D6 wounds with no armour save allowed, although ward saves are. However, if the target unit is a cavalry unit (i.e., on a 25 x 50 mm base), or a single model, they take D6 wounds instead.
This is the current rule for the Choral Singing. I personally dislike it, as it is ridiculously destructive against some enemies (Goblins, Beastmen) and basically ineffective against others (Elves, Dwarves).
Option 2 - 105 points/model
The Choir may sing in the Magic Phase. Roll a D6, and consult the Lore of the Ancients. The rolled spell is immediately cast as a Bound Spell at a Power Level of ??. (I was thinking either 4, 5, or the spell's basic Casting Value)
This version is more random, but is effective against all enemies, since it will either cast a basic magic missile, or a supportive spell of some description. The random spell generation helps prevent any sort of abuse. The pricing is that of a basic Virtue, for obvious reasons.

Option 3 - This changes the unit slightly, and as such I'm placing it separate from the other two options.
Choristers - 25 points/model
CODE
            M  WS  BS  S  T  W  I  A  Ld
Choristers  4  5   4   3  4  1  5  0  8

Unit Size: 1-6
Special Rules:
Angelic Flight, Angelic Charge, Choral Singing.
Choral Singing: The music of the Choristers is the most divine sound that would ever grace the ears of mortals. It can rip the soul apart, embolden the most timid creature, or seduce the most steadfast warrior.

The Choral singing is done in the Magic Phase, and is treated as a Bound Spell with a Power Level equal to the Choir's current Unit Size. The Choristers may sing any one of the following songs each Magic Phase.
Song of Unshakeable Faith: The morale of the Angels is boosted as the Choristers sing songs of Seraphaal, the Old Ones and the Grand Seraphim.
Remains in Play. All Angelic units within 12" of the Choir are Immune to Psychology whilst the Song is in effect.
Song of Iridiscient Pain: As the Choristers sing, Holy Energy bursts forth from the air, and sears the flesh and souls of the foe.
All enemy units within 12" of the Choir must pass a Leadership test or suffer D6 hits, at a Strength equal to the current Unit Size of the Choir.
Song of Wrongful Losses: In this tune, the tales of deeds of great evil are told. Any Angel who hears it is enraged by the beautiful notes.
Remains in Play. All Angelic units within 6" of the Choir may re-roll all failed to-wound rolls whilst the Song is in effect.
--------------------------------------
This is a Horror-esque style of the Choir, where the Unit Size of the Choir dictates the power of the Songs. Although certain games may see you singing the same Song over and over, at least one of the Songs is useful against all armies. Iridiscient Pain is a shadowy reminder of the current rules. ;) However, this one becomes very weak as it takes casualties.

So who here likes the current rules, who prefers one of the new ones, and who thinks one of these (including the original) would be perfect if its price was changed a little?

AoAlgebra :lol:

Grand Seraphim - December 24, 2006 01:49 PM (GMT)
Intresting. My favourite by far is the third one but only if they are skirmishers, otherwise it seems weird.

If we were to go for the second one we could boost the W value to 5/6 (increase pts cost) and say however many W it has left is what the power level is.

Number 2 needs a cost increase anyway, it has 4 wounds.

GS

Angel of Algebra - December 24, 2006 02:06 PM (GMT)
QUOTE
My favourite by far is the third one but only if they are skirmishers, otherwise it seems weird.

I was going to make them skirmishers, but after the skirmishing Muses, and with the skirmishing Sons of Fire as the other Rare slot, I thought people might say I'm promoting too many skirmishing units :P

What do you think of my attempts at "new" spells for them? Could we do better?

QUOTE
If we were to go for the second one we could boost the W value to 5/6 (increase pts cost) and say however many W it has left is what the power level is.

Good idea, never actually occured to me.

QUOTE
Number 2 needs a cost increase anyway, it has 4 wounds.

Hehe, you said "Number 2" :P Yeah, that was my mistake, I forgot the defensive benefits the Choir has over a Virtue.

AoAlgebra :lol:

ilmrik - December 26, 2006 10:05 AM (GMT)
I vot for the third to. i really like it
especially because I hated the rules for the original choir

Angel of Algebra - December 26, 2006 08:58 PM (GMT)
I have to agree that when I made them, the third was most certainly my favourite. It never made sense that the Angels, whose spell lore barely includes any offensive spells, should have a unit of heavenly Choristers whose song causes intense pain, instead of encouraging those around them somehow.

Does anybody prefer the current rules, or the second option listed?

AoAlgebra :lol:




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