| CODE |
#======================================== #■ Game_Map #-------------------------------------------------------------------------------- # Setting functions for the Map #======================================== class Game_Map def name $map_infos[@map_id] end end #======================================== #■ Window_Title #-------------------------------------------------------------------------------- # Setting functions for the Title #======================================== class Scene_Title $map_infos = load_data("Data/MapInfos.rxdata") for key in $map_infos.keys $map_infos[key] = $map_infos[key].name end end #============================================================================== # ■ Window_Mapname #------------------------------------------------------------------------------ # Draws the Map name #============================================================================== class Window_Mapname < Window_Base #-------------------------------------------------------------------------- # Set up #-------------------------------------------------------------------------- def initialize super(0, 0, 320, 56) self.contents = Bitmap.new(width - 52, height - 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize refresh end #-------------------------------------------------------------------------- # Draws info on screen #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = normal_color bitmap = RPG::Cache.icon("map") self.contents.blt(5, 0, bitmap, Rect.new(0, 0, 24, 24)) new_name = $game_map.name.tr("/*","") self.contents.draw_text(40, -5, 320, 32, new_name.to_s) end end #============================================================================== # ■ Window_Crystal #------------------------------------------------------------------------------ # This Window displays what you need to do next like a task or job or objective! #============================================================================== class Window_Crystal < Window_Base #-------------------------------------------------------------------------- # Set up #-------------------------------------------------------------------------- def initialize super(0, 0, 320, 121) self.contents = Bitmap.new(width - 52, height - 34) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize refresh end #-------------------------------------------------------------------------- # Draws info on screen Crystal and the pics #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = system_color self.contents.draw_text(4, -9, 320, 32, "Crystals:") # Text Discription like self.contents.font.color = normal_color if $game_switches[26] == true draw_icon_graphic("fire crystal", 15, 45) self.contents.draw_text(4, 35, 320, 32, "Fire") else draw_icon_graphic("049-Skill06", 15, 45) end if $game_switches[27] == true draw_icon_graphic("ice crystal", 43, 45) self.contents.draw_text(35, 35, 320, 32, "Ice") else draw_icon_graphic("049-Skill06", 43, 45) end if $game_switches[28] == true draw_icon_graphic("bolt crystal", 75, 45) self.contents.draw_text(63, 35, 320, 32, "Bolt") else draw_icon_graphic("049-Skill06", 75, 45) end if $game_switches[29] == true draw_icon_graphic("water crystal", 110, 45) self.contents.draw_text(94, 35, 320, 32, "Water") else draw_icon_graphic("049-Skill06", 110, 45) end if $game_switches[30] == true draw_icon_graphic("air crystal", 145, 45) self.contents.draw_text(136, 35, 320, 32, "Air") else draw_icon_graphic("049-Skill06", 145, 45) end if $game_switches[31] == true draw_icon_graphic("earth crystal", 177, 45) self.contents.draw_text(162, 35, 320, 32, "Earth") else draw_icon_graphic("049-Skill06", 177, 45) end if $game_switches[32] == true draw_icon_graphic("holy crystal", 212, 45) self.contents.draw_text(200, 35, 320, 32, "Light") else draw_icon_graphic("049-Skill06", 212, 45) end if $game_switches[33] == true draw_icon_graphic("black crystal", 247, 45) self.contents.draw_text(236, 35, 320, 32, "Dark") else draw_icon_graphic("049-Skill06", 247, 45) end end end #============================================================================== # ■ Window_Window_GameTitle #------------------------------------------------------------------------------ #============================================================================== class Window_GameTitle < Window_Base #-------------------------------------------------------------------------- # Set up #-------------------------------------------------------------------------- def initialize super(0, 0, 160, 65) self.contents = Bitmap.new(width - 52, height - 34) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize refresh end #-------------------------------------------------------------------------- # Draws info on screen Crystal and the pics #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = system_color self.contents.draw_text(4, -9, 320, 32, "Blade") self.contents.draw_text(45, 10, 320, 32, "Brothers") end end #============================================================================== # ■ Window_Window_Extra #------------------------------------------------------------------------------ #============================================================================== class Window_Extras < Window_Base #-------------------------------------------------------------------------- # Set up #-------------------------------------------------------------------------- def initialize super(0, 0, 160, 65) self.contents = Bitmap.new(width - 52, height - 34) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize refresh end #-------------------------------------------------------------------------- # Draws info on screen #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = system_color draw_icon_graphic("coin", 15, 45) self.contents.draw_text(15, 45, 320, 32, "Gil") end end #============================================================================== # ■ Window_Window_GameCompletion #------------------------------------------------------------------------------ # This Game Completion script was made by LeonBlade. Dont use without giving some sort of # small credit twords me. # # This script works with your game making progress. When you get a certain part in your game you # use a variable of you choice to controll the percentage. 1-100 is the number you get. # Change $game_variables[10] to your variable 10 = current variable. And as an extra bonus I # included an extra percentage feature for your sidequests missions. This is using variable 9 so # adjust as what you need, this is also set to 1-100 scale. For both you can adjust the readings from # 10 % to begining or Chapter 4, or whatever # # -Leon Blade- # #============================================================================== class Window_GameCompletion < Window_Base #-------------------------------------------------------------------------- # Set up #-------------------------------------------------------------------------- def initialize super(0, 0, 160, 104) self.contents = Bitmap.new(width - 52, height - 34) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize refresh end #-------------------------------------------------------------------------- # Draws percentage #-------------------------------------------------------------------------- def refresh self.contents.clear end end #============================================================================== class Window_GameCompletion2 < Window_Base #-------------------------------------------------------------------------- # Set up #-------------------------------------------------------------------------- def initialize super(0, 0, 180, 104) self.contents = Bitmap.new(width - 52, height - 34) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize refresh end #-------------------------------------------------------------------------- # Draws percentage #-------------------------------------------------------------------------- def refresh self.contents.clear game_percent = ("0%") if $game_variables[10] == 1 game_percent = ("1%") end if $game_variables[10] == 2 game_percent = ("2%") end if $game_variables[10] == 3 game_percent = ("3%") end if $game_variables[10] == 4 game_percent = ("4%") end if $game_variables[10] == 5 game_percent = ("5%") end if $game_variables[10] == 6 game_percent = ("6%") end if $game_variables[10] == 7 game_percent = ("7%") end if $game_variables[10] == 8 game_percent = ("8%") end if $game_variables[10] == 9 game_percent = ("9%") end if $game_variables[10] == 10 game_percent = ("10%") end if $game_variables[10] == 11 game_percent = ("11%") end if $game_variables[10] == 12 game_percent = ("12%") end if $game_variables[10] == 13 game_percent = ("13%") end if $game_variables[10] == 15 game_percent = ("14%") end if $game_variables[10] == 15 game_percent = ("15%") end if $game_variables[10] == 16 game_percent = ("16%") end if $game_variables[10] == 17 game_percent = ("17%") end if $game_variables[10] == 18 game_percent = ("18%") end if $game_variables[10] == 19 game_percent = ("19%") end if $game_variables[10] == 20 game_percent = ("20%") end if $game_variables[10] == 21 game_percent = ("21%") end if $game_variables[10] == 22 game_percent = ("22%") end if $game_variables[10] == 23 game_percent = ("23%") end if $game_variables[10] == 24 game_percent = ("24%") end if $game_variables[10] == 25 game_percent = ("25%") end if $game_variables[10] == 26 game_percent = ("26%") end if $game_variables[10] == 27 game_percent = ("27%") end if $game_variables[10] == 28 game_percent = ("28%") end if $game_variables[10] == 29 game_percent = ("29%") end if $game_variables[10] == 30 game_percent = ("30%") end if $game_variables[10] == 31 game_percent = ("31%") end if $game_variables[10] == 32 game_percent = ("32%") end if $game_variables[10] == 33 game_percent = ("33%") end if $game_variables[10] == 34 game_percent = ("34%") end if $game_variables[10] == 35 game_percent = ("35%") end if $game_variables[10] == 36 game_percent = ("36%") end if $game_variables[10] == 37 game_percent = ("37%") end if $game_variables[10] == 38 game_percent = ("38%") end if $game_variables[10] == 39 game_percent = ("39%") end if $game_variables[10] == 40 game_percent = ("40%") end if $game_variables[10] == 41 game_percent = ("41%") end if $game_variables[10] == 42 game_percent = ("42%") end if $game_variables[10] == 43 game_percent = ("43%") end if $game_variables[10] == 44 game_percent = ("44%") end if $game_variables[10] == 45 game_percent = ("45%") end if $game_variables[10] == 46 game_percent = ("46%") end if $game_variables[10] == 47 game_percent = ("47%") end if $game_variables[10] == 48 game_percent = ("48%") end if $game_variables[10] == 49 game_percent = ("49%") end if $game_variables[10] == 50 game_percent = ("50%") end if $game_variables[10] == 51 game_percent = ("51%") end if $game_variables[10] == 52 game_percent = ("52%") end if $game_variables[10] == 53 game_percent = ("53%") end if $game_variables[10] == 54 game_percent = ("54%") end if $game_variables[10] == 55 game_percent = ("55%") end if $game_variables[10] == 56 game_percent = ("56%") end if $game_variables[10] == 57 game_percent = ("57%") end if $game_variables[10] == 58 game_percent = ("58%") end if $game_variables[10] == 59 game_percent = ("59%") end if $game_variables[10] == 60 game_percent = ("60%") end if $game_variables[10] == 61 game_percent = ("61%") end if $game_variables[10] == 62 game_percent = ("62%") end if $game_variables[10] == 63 game_percent = ("63%") end if $game_variables[10] == 64 game_percent = ("64%") end if $game_variables[10] == 65 game_percent = ("65%") end if $game_variables[10] == 66 game_percent = ("66%") end if $game_variables[10] == 67 game_percent = ("67%") end if $game_variables[10] == 68 game_percent = ("68%") end if $game_variables[10] == 69 game_percent = ("69%") end if $game_variables[10] == 70 game_percent = ("70%") end if $game_variables[10] == 71 game_percent = ("71%") end if $game_variables[10] == 72 game_percent = ("72%") end if $game_variables[10] == 73 game_percent = ("73%") end if $game_variables[10] == 75 game_percent = ("74%") end if $game_variables[10] == 75 game_percent = ("75%") end if $game_variables[10] == 76 game_percent = ("76%") end if $game_variables[10] == 77 game_percent = ("17%") end if $game_variables[10] == 78 game_percent = ("78%") end if $game_variables[10] == 79 game_percent = ("79%") end if $game_variables[10] == 80 game_percent = ("80%") end if $game_variables[10] == 81 game_percent = ("81%") end if $game_variables[10] == 82 game_percent = ("22%") end if $game_variables[10] == 83 game_percent = ("83%") end if $game_variables[10] == 84 game_percent = ("84%") end if $game_variables[10] == 85 game_percent = ("85%") end if $game_variables[10] == 86 game_percent = ("86%") end if $game_variables[10] == 87 game_percent = ("87%") end if $game_variables[10] == 88 game_percent = ("88%") end if $game_variables[10] == 89 game_percent = ("89%") end if $game_variables[10] == 90 game_percent = ("90%") end if $game_variables[10] == 91 game_percent = ("91%") end if $game_variables[10] == 92 game_percent = ("92%") end if $game_variables[10] == 93 game_percent = ("93%") end if $game_variables[10] == 94 game_percent = ("94%") end if $game_variables[10] == 95 game_percent = ("95%") end if $game_variables[10] == 96 game_percent = ("96%") end if $game_variables[10] == 97 game_percent = ("97%") end if $game_variables[10] == 98 game_percent = ("98%") end if $game_variables[10] == 99 game_percent = ("99%") end if $game_variables[10] == 100 game_percent = ("100%") end extras_percent = ("0%") if $game_variables[9] == 1 extras_percent = ("1%") end if $game_variables[9] == 2 extras_percent = ("2%") end if $game_variables[9] == 3 extras_percent = ("3%") end if $game_variables[9] == 4 extras_percent = ("4%") end if $game_variables[9] == 5 extras_percent = ("5%") end if $game_variables[9] == 6 extras_percent = ("6%") end if $game_variables[9] == 7 extras_percent = ("7%") end if $game_variables[9] == 8 extras_percent = ("8%") end if $game_variables[9] == 9 extras_percent = ("9%") end if $game_variables[9] == 10 extras_percent = ("10%") end if $game_variables[9] == 11 extras_percent = ("11%") end if $game_variables[9] == 12 extras_percent = ("12%") end if $game_variables[9] == 13 extras_percent = ("13%") end if $game_variables[9] == 15 extras_percent = ("14%") end if $game_variables[9] == 15 extras_percent = ("15%") end if $game_variables[9] == 16 extras_percent = ("16%") end if $game_variables[9] == 17 extras_percent = ("17%") end if $game_variables[9] == 18 extras_percent = ("18%") end if $game_variables[9] == 19 extras_percent = ("19%") end if $game_variables[9] == 20 extras_percent = ("20%") end if $game_variables[9] == 21 extras_percent = ("21%") end if $game_variables[9] == 22 extras_percent = ("22%") end if $game_variables[9] == 23 extras_percent = ("23%") end if $game_variables[9] == 24 extras_percent = ("24%") end if $game_variables[9] == 25 extras_percent = ("25%") end if $game_variables[9] == 26 extras_percent = ("26%") end if $game_variables[9] == 27 extras_percent = ("27%") end if $game_variables[9] == 28 extras_percent = ("28%") end if $game_variables[9] == 29 extras_percent = ("29%") end if $game_variables[9] == 30 extras_percent = ("30%") end if $game_variables[9] == 31 extras_percent = ("31%") end if $game_variables[9] == 32 extras_percent = ("32%") end if $game_variables[9] == 33 extras_percent = ("33%") end if $game_variables[9] == 34 extras_percent = ("34%") end if $game_variables[9] == 35 extras_percent = ("35%") end if $game_variables[9] == 36 extras_percent = ("36%") end if $game_variables[9] == 37 extras_percent = ("37%") end if $game_variables[9] == 38 extras_percent = ("38%") end if $game_variables[9] == 39 extras_percent = ("39%") end if $game_variables[9] == 40 extras_percent = ("40%") end if $game_variables[9] == 41 extras_percent = ("41%") end if $game_variables[9] == 42 extras_percent = ("42%") end if $game_variables[9] == 43 extras_percent = ("43%") end if $game_variables[9] == 44 extras_percent = ("44%") end if $game_variables[9] == 45 extras_percent = ("45%") end if $game_variables[9] == 46 extras_percent = ("46%") end if $game_variables[9] == 47 extras_percent = ("47%") end if $game_variables[9] == 48 extras_percent = ("48%") end if $game_variables[9] == 49 extras_percent = ("49%") end if $game_variables[9] == 50 extras_percent = ("50%") end if $game_variables[9] == 51 extras_percent = ("51%") end if $game_variables[9] == 52 extras_percent = ("52%") end if $game_variables[9] == 53 extras_percent = ("53%") end if $game_variables[9] == 54 extras_percent = ("54%") end if $game_variables[9] == 55 extras_percent = ("55%") end if $game_variables[9] == 56 extras_percent = ("56%") end if $game_variables[9] == 57 extras_percent = ("57%") end if $game_variables[9] == 58 extras_percent = ("58%") end if $game_variables[9] == 59 extras_percent = ("59%") end if $game_variables[9] == 60 extras_percent = ("60%") end if $game_variables[9] == 61 extras_percent = ("61%") end if $game_variables[9] == 62 extras_percent = ("62%") end if $game_variables[9] == 63 extras_percent = ("63%") end if $game_variables[9] == 64 extras_percent = ("64%") end if $game_variables[9] == 65 extras_percent = ("65%") end if $game_variables[9] == 66 extras_percent = ("66%") end if $game_variables[9] == 67 extras_percent = ("67%") end if $game_variables[9] == 68 extras_percent = ("68%") end if $game_variables[9] == 69 extras_percent = ("69%") end if $game_variables[9] == 70 extras_percent = ("70%") end if $game_variables[9] == 71 extras_percent = ("71%") end if $game_variables[9] == 72 extras_percent = ("72%") end if $game_variables[9] == 73 extras_percent = ("73%") end if $game_variables[9] == 75 extras_percent = ("74%") end if $game_variables[9] == 75 extras_percent = ("75%") end if $game_variables[9] == 76 extras_percent = ("76%") end if $game_variables[9] == 77 extras_percent = ("17%") end if $game_variables[9] == 78 extras_percent = ("78%") end if $game_variables[9] == 79 extras_percent = ("79%") end if $game_variables[9] == 80 extras_percent = ("80%") end if $game_variables[9] == 81 extras_percent = ("81%") end if $game_variables[9] == 82 extras_percent = ("22%") end if $game_variables[9] == 83 extras_percent = ("83%") end if $game_variables[9] == 84 extras_percent = ("84%") end if $game_variables[9] == 85 extras_percent = ("85%") end if $game_variables[9] == 86 extras_percent = ("86%") end if $game_variables[9] == 87 extras_percent = ("87%") end if $game_variables[9] == 88 extras_percent = ("88%") end if $game_variables[9] == 89 extras_percent = ("89%") end if $game_variables[9] == 90 extras_percent = ("90%") end if $game_variables[9] == 91 extras_percent = ("91%") end if $game_variables[9] == 92 extras_percent = ("92%") end if $game_variables[9] == 93 extras_percent = ("93%") end if $game_variables[9] == 94 extras_percent = ("94%") end if $game_variables[9] == 95 extras_percent = ("95%") end if $game_variables[9] == 96 extras_percent = ("96%") end if $game_variables[9] == 97 extras_percent = ("97%") end if $game_variables[9] == 98 extras_percent = ("98%") end if $game_variables[9] == 99 extras_percent = ("99%") end if $game_variables[9] == 90 extras_percent = ("100%") end self.contents.font.color = system_color self.contents.draw_text(15, -9, 320, 32, "Game Completion") # Text if $game_switches[9] == true self.contents.draw_text(15, 28, 320, 32, "Extras Completion") # Other Text end self.contents.font.color = normal_color draw_gradient_bar(5, 20, $game_variables[10], 100, "025-SoftBlue01", width = 120, height = 8, hue = 0, back = "Back", back2 = "Back2") if $game_switches[9] == true draw_gradient_bar(5, 57, $game_variables[9], 100, "027-SoftReds01", width = 120, height = 8, hue = 0, back = "Back", back2 = "Back2") self.contents.draw_text(60, 45, 320, 32, extras_percent) # Text Of The Game Percentage end self.contents.draw_text(60, 8, 320, 32, game_percent) # Text Of The Game Percentage end end #============================================================================== # ■ Scene_Menu #------------------------------------------------------------------------------ # メニュ[画面の処理を行うクラスです。 #============================================================================== class Scene_Menu #-------------------------------------------------------------------------- # ● オブジェクト初期化 # menu_index : コマンドのカ[\ル初期位置 #-------------------------------------------------------------------------- def initialize(menu_index = 0) @menu_index = menu_index end #-------------------------------------------------------------------------- # ● メイン処理 #-------------------------------------------------------------------------- def main s1 = " Items" # 0 s2 = " Skills" # 1 if $game_switches[8] == true s3 = " Materia" # 2 else s3 = " " end s4 = " Equip" # 3 s5 = " Stats" # 4 if $game_switches[12] == true s6 = " E-Mail" # 6 else s6 = " " end s7 = " Quit Game" # 7 @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7]) @command_window.x = 480 @command_window.y = 0 @command_window.index = @menu_index # パ[ティ人数が 0 人の場合 if $game_party.actors.size == 0 # Checking To See If Anyone Is In Party and if not @command_window.disable_item(0) @command_window.disable_item(1) @command_window.disable_item(2) @command_window.disable_item(3) end #---------------------------------------------------- @icon_window = Window_MenuIcons.new @icon_window.x = 480 @icon_window.y = 0 @icon_window.opacity = 0 #---------------------------------------------------- @status_window = Window_MenuStatus.new @status_window.x = 0 @status_window.y = 0 #---------------------------------------------------- @map_window = Window_Mapname.new @map_window.x = 320 @map_window.y = 424 #---------------------------------------------------- @crystal_window = Window_Crystal.new @crystal_window.x = 0 @crystal_window.y = 359 #---------------------------------------------------- @sheild_window = Window_GameTitle.new @sheild_window.x = 320 @sheild_window.y = 359 #---------------------------------------------------- @gold_window = Window_Gold.new @gold_window.x = 480 @gold_window.y = 359 #---------------------------------------------------- @percent_window = Window_GameCompletion.new @percent_window.x = 480 @percent_window.y = 255 #---------------------------------------------------- @percent2_window = Window_GameCompletion2.new @percent2_window.x = 480 @percent2_window.y = 255 @percent2_window.opacity = 0 #---------------------------------------------------- Graphics.transition # メインル[プ loop do # ゲ[ム画面を更新 Graphics.update # 入力情報を更新 Input.update # フレ[ム更新 update # 画面が切り替わったらル[プを中断 if $scene != self break end end # トランジション準備 Graphics.freeze # ウィンドウを解放 @command_window.dispose @status_window.dispose @map_window.dispose @crystal_window.dispose @sheild_window.dispose @gold_window.dispose @icon_window.dispose @percent_window.dispose @percent2_window.dispose end #-------------------------------------------------------------------------- # ● フレ[ム更新 #-------------------------------------------------------------------------- def update # ウィンドウを更新 @command_window.update @status_window.update @map_window.update @crystal_window.update @sheild_window.update @gold_window.update @icon_window.update @percent_window.update @percent2_window.update # コマンドウィンドウがアクティブの場合: update_command を呼ぶ if @command_window.active update_command return end # ステ[タスウィンドウがアクティブの場合: update_status を呼ぶ if @status_window.active update_status return end end #-------------------------------------------------------------------------- # ● フレ[ム更新 (コマンドウィンドウがアクティブの場合) #-------------------------------------------------------------------------- def update_command # B ボタンが押された場合 if Input.trigger?(Input::B) # キャンセル SE を演奏 $game_system.se_play($data_system.cancel_se) # マップ画面に切り替え $scene = Scene_Map.new return end if Input.trigger?(Input::C) if $game_party.actors.size == 0 and @command_window.index < 4 # ブザ[ SE を演奏 $game_system.se_play($data_system.buzzer_se) return end #--------------------------------------------------------- case @command_window.index when 0 # Item $game_system.se_play($data_system.decision_se) $scene = Scene_Item.new when 1 # Skills $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 when 2 # Materia if $game_switches[8] == true $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 else end when 3 # Equip $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 when 4 #Status $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 when 5 # Mail if $game_switches[12] == true $game_system.se_play($data_system.decision_se) $scene = Scene_Mail.new else end when 6 # Quit $game_system.se_play($data_system.decision_se) $scene = Scene_End.new return end end #-------------------------------------------------------------------------- # ● フレ[ム更新 (ステ[タスウィンドウがアクティブの場合) #-------------------------------------------------------------------------- def update_status # B ボタンが押された場合 if Input.trigger?(Input::B) # キャンセル SE を演奏 $game_system.se_play($data_system.cancel_se) # コマンドウィンドウをアクティブにする @command_window.active = true @status_window.active = false @status_window.index = -1 return end # C ボタンが押された場合 if Input.trigger?(Input::C) # コマンドウィンドウのカ[\ル位置で分岐 case @command_window.index when 1 # Skill $game_system.se_play($data_system.decision_se) $scene = Scene_Skill.new(@status_window.index) when 2 # Materia $game_system.se_play($data_system.decision_se) $scene = Scene_MagicEquip.new(@status_window.index) when 3 # Equip $game_system.se_play($data_system.decision_se) $scene = Scene_Equip.new(@status_window.index) when 4 # Status $game_system.se_play($data_system.decision_se) $scene = Scene_Status.new(@status_window.index) end return end end end end |

| QUOTE |
| Script 'Leon Blade's Menu' Line 900: NameError occured. Uninitialized constant Scene_Menu::Window_MenuIcons |