I've been busy reworking and texturing our SAAF Mirage F1 series. We will release 2 versions of the F1 AZ (fighter bomber) with the various weapon loadouts and one version of the F1 CZ (fighter) with the South African developed AA Kukri Missile. I am busy with the cockpit and panel and while I wait for more detailed pics of the cocpit I decided to post some O2 screens for the members to look at.

The Mirage F1 AZ with the South African Air Force colour scheme used (circa 1985) with the freefall bomb loudout as well as the Kukri AA missile.

The Mirage F1 AZ side detail with the Mirage AZ marking and roundel used by the SAAF.

The Mirage F1 AZ rear view. Will include exhaust after burner animation

The Mirage F1 CZ rear perspective with the colour scheme used on these fighters during the bushwar (circa 1982)

The Mirage F1 CZ under wing view with the Airbrake showing in closed position. Aircraft will include a working airbrake animation with reduction in spead when activated. The afterburner when activate will propel the fighter to Mach 1.4 ingame. I don't want to make it faster as it is pointles and not usable ingame.

The Mirage F1 cockpit view. There is still plenty of detail I have to make but instruments are all working and there is a gear retracting warning light an animated canopy handle and a working HUD. The canopy is also animated.

The Mirage F1 eject seat in the ejected view. I will include an eject script which will actually eject the pilot in the seat automaticaly once damage reaches 80%. This will give the pilots a higher survival rate.
Hope you all like the screens so far. Any ideas, suggestions etc are more than welcome.